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修复MOD2.0失效的问题 / Fix the issue of MOD failure in 2.0

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因为顶点色的关系导致动作1会让模型消失,所以耽误了时间,现在总算解决了

总共30个差分,按H切换,如果透明出现问题,可以按Y解决,有问题欢迎留言
30 in 1. Press H to toggle. If there is a problem with transparency, you can press Y to solve it. If you have any questions, please feel free to leave a message

PS:有需要做桂乃芬MOD要注意贴图的保存需要选择B8G8R8A8 (sRGB, DX 10+)的格式,而不能选择原来常用的BC7,否则会出现模型全黑的问题;另外从别处添加的模型的顶点色需要与原模型严格一致(红:1,绿:0.012,蓝:0.502,Alpha:“关系到边缘线粗细,建议在0.3~0.5”),否则待机动作1会出现模型消失的问题
说明:
1.如果只想要某个差分,你可以删除其他文件夹和merged.ini文件,然后打开你想要的那个mod的文件夹,最后将ini文件前面的disabled去掉(如果这个文件夹下缺少dds文件,请从第一个文件夹内复制),就能得到一个单独的MOD差分
2.如果要在启动的时候固定在某个MOD,可以用记事本打开merged.ini
找到下面的内容:

[Constants]
global persist $swapvar = 0

将0替换为你想要停留的MOD的数字(从0开始所以序号需要减去1)

illustrate:
1. If you only want a certain differential, you can delete other folders and the merged. ini file, then open the folder of the mod you want, and finally remove the disabled in front of the ini file (if the dds file is missing in this folder, please copy it from the first folder) to obtain a separate MOD differential
2. If you want it to remain a certain MOD everytime game starts, you can edit merged.ini file
Find the following content:

[Constants]
global persist $swapvar = 0

Replace 0 with the number of MOD you want to stay in (starting from 0, so the serial number needs to be subtracted by 1)

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