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V2.01修复冲刺模型爆炸问题 / V2.01 fix the vertex explosion when sprinting

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修复MOD2.0失效的问题 / Fix the issue of MOD failure in 2.0

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更新:添加了3合1,并加入了丝袜材质,按H切换,丝袜材质没法和透明放在不同层所以这次没加透明

Added 3 in 1 and added silk material. Press H to switch. The silk material cannot be placed on different layers from transparency, so transparency was not added this time

效果如下:

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为了防止透明将身体部分穿过,这次把两种形式都写进了ini里,如果遇到透明问题按U切换下就可以解决了
In order to prevent transparency from passing through body parts, both forms have been written into the ini file. If you encounter transparency issues, pressing U to switch can solve them

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下面是对于透明的说明:

打开merged.ini文件,找到下面这一段(使用genshin_merge_mods.py合并mod的时候同样将这部分加进ini文件就可以恢复透明)

; Custom Shaders ----------------------------

[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = x
blend_factor[1] = x
blend_factor[2] = x
blend_factor[3] = 1
handling = skip
drawindexed = auto

其中的x是调控透明度的(调整时3个值一起变),范围0~1,需要注意的是数值为1的时候并不是不透明,而是显示的黑色,目前不清楚原因,如果需要不透明的,可以将ini文件中所有run = CustomShaderTransparency替换为drawindexed = auto
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Below is an explanation of transparency:

Open the "merged.ini" file and locate the following paragraph (When using genshin_merge_mods. py to merge mods, adding this part to the ini file can restore transparency)

; Custom Shaders ----------------------------

[CustomShaderTransparency]

blend = ADD BLEND_ FACTOR INV_ BLEND_ FACTOR
blend_ factor[0] = x
blend_ factor[1] = x
blend_ factor[2] = x
blend_ factor[3] = 1
handling = skip
drawindexed = auto

Among them, x is used to regulate transparency (the three values change together during adjustment), with a range of 0 to 1. It should be noted that when the value is 1, it is not opaque, but black. The reason is currently unclear. If opacity is needed, all run=CustomiShaderTransparency in the ini file should be replaced with drawindexed=auto

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七波白音

大佬,希露瓦冲刺然后停下时会有损坏