Devlog - 02/12/2024 - Thinking with portals (Patreon)
Content
Art Packs
- Kobold (4K Illustrations + Pixel Art Animations)
- Slime (4K Illustrations + Pixel Art Animations)
- Wolf (4K Illustrations + Pixel Art Animations)
- Kincaid Original Soundtrack Pack (6 Songs)
- Flight Instructor Scene (Pixel Art Animation)
- Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)
- Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)
- Sabertooth Tiger CG Pack(11x 4K Illustrations)
- Gecko Pixel Art Pack
- Gecko CG Pack (8x 4K Illustrations)
- Kincaid Riding Kobold CG Pack (8x 4K Illustrations)
- Kincaid's Private Quality Time (10 Pixel Art Loops)
- Shower Fun With Friends (9 Pixel Art Loops)
- Bear Pixel Art Pack
- Kobold Boss Pixel Art Pack
- Shaman Fur Exploration Art Pack *NEW*
- Goat Art Pack *NEW*
- Queen's Champion Pack *NEW*
- Botanist & Guard CG Pack *NEW*
Sketch Packs
- Random Kincaid Lewds
- Lewd Kobolds
- Sabertooth Tiger Lewd Positions
- Kobold Boss Concepts
- Sabertooth Tiger CG Sketchpack (9 Sketches)
- Gecko Concept & Act Ideas Sketchpack
- Gecko CG Sketch Pack
- Kincaid Toy Riding Animation Sketchpack
- Shower Threesome Sketchpack
- Cutscene Sprites & Character Concepts Sketchpack
- Unused HUD Emotes
- Bear Concept & Act Ideas Sketchpack
- Kobold Boss Animation Sketchpack *NEW*
- Shaman Fur Exploration Sketchpack *NEW*
- Goat Sketchpack *NEW*
- Queen’s Champion Sketchpack *NEW*
Patreon Builds
Hey all!
The last week has been pretty draining with adult IRL stuff I had to take care of. Days were fragmented with endless phone calls, meetings and emails that needed to be written. Pretty exhausting, especially when stuff keeps showing up in the middle of the work session.
Either way, I got a lot of stuff done. Mostly I've been working on new concepts and finishing up on stuff I showed the previous devlogs.
Colorbold Hunt is coming back for Easter!
This Easter I want to do another colorbold hunt event! We will hide a total of 9 special colored kobolds in the world. If you find all of them and submit screenshot proof to a special Google form, you'll be entered into a raffle.
The winner of the raffle is going to get a pixel art commission of their character from me!
One of the questions I get asked the most is if I still offer commissions. This event is a good chance to get some art from me!
I’ll share more details soon! The event is going to launch in March together with the upcoming Build!
Portal VFX
One of the phases in the fight against Kaha is a simple mob phase where she spawns in a bunch of goons you have to take care of while she recovers.
My first experiments were very rough to find the general style and movement that I want:
I decided to go with the wobbly and unstable look and this is what I've come up with:
Kobold Cisterns Elevator
The fight was still a bit plain looking so we decided to make a nice setpiece for the arena.
This also gave us the opportunity to highlight the use of magic crystals in kobold technology (a theme that is coming to tie together all the worlds Kincaid is going to visit as well as tie it back to the main story).
Gem Designs
Working on the elevator left me in the mood to keep practicing some crystals and gems in pixel art. Since currency is something we wanted to introduce to the game soon anyway I thought I'd use it as an opportunity to do both at the same time!
Timing the introduction of collectible currency is a bit tricky since at first there won't really be anything to spend it on and then, given the Early Access nature of the game, shops will be introduced one at a time, we need to give players a cap amount they can farm.
Lock and Key Design
This is also going to be used in the cisterns, the next area we're working on.
Upcoming Experimental Build
We'll release a new Experimental Build for Explorer-tier patrons soon! It will showcase the boss fight against Kaha as it stands with some of the new visual effects I’ve been working on. ^w^
Overall Status Report
Upcoming Build Tasks
- Kaha Boss Fight #1
- Visual Polish
- New CG
Long-term Projects
- Soundtrack: New Soundtrack Additions
- Haven: Working on backgrounds and props