RELEASED: Kincaid 2023.08 *Hotfix 1* (Patreon)
Content
Hi Space Adventurer!
It is time! The stinky goat has finally been unleashed!
You can kick his ass here: https://www.patreon.com/posts/88403731
Goat Enemy
This little stinker is definitely a step up from the kobolds. They are fast and dangerous! We are still tweaking these, but keep in mind that you will face these enemies on the second planet where the learning curve has gone up a little bit. You’ll also have more upgrades by the time you meet them.
But for now, we hope you have fun pummeling them and getting your, uh, revenge! ^w~
Where to find them: In order to get to where the goats are hidden, you have to find enough Rift Crystals to stabilize the rift in the City Ruins!
Walkthrough: Here's a walkthrough on how to get all 18 of the crystals (for $10 patrons and above): https://www.patreon.com/posts/rift-crystal-88970605
Kobold City Ruins
We have expanded a great deal on this area! We hope you have as much fun exploring it and finding the secrets as we had building it.
Can you find all the Rift Crystals and discover what this new Rift is all about!?
(HINT: To make it a bit easier, we have hidden more Rift Crystals in the area than you actually need to open the portal! But if you're up for a challenge, try to find all 18 of them!)
Map Screen
The map screen has been completely recreated from the ground up! It is heavily inspired by the map style of games like Ori and Hollow Knight. We think it makes navigating maps easier, as the shape of the area gives you more information than a bunch of colored squares.
You can also set your own pins now! Click a pin again to cycle through images.
Deflected Projectiles
A smaller but interesting change is the way deflected projectiles behave now. We want to expand on this mechanic and make it more fun. Try hitting kobold bombs and other stuff and see what happens! This should make fighting enemies that use projectiles and throwables way more fun and rewarding!
We hope you have fun with this latest installment. See you in the next roundup where we will talk about the next steps forward!
And again, thank you all for the kind words and support for Kincaid! You’re truly making this journey a blast for us! <3
Cookie & Bunny
Hotfix Changelog
- Added new player animations for ziplines
- Added missing Rift Crystal, bringing the total up from 17 to 18 (only 12 need to be found to open the Rift still)
- Added showering couple without Kincaid to “Naughty Villagers” gallery entry
- Pause menu and Map Screen no longer pause the music - Instead the volume gets lowered a little bit
- Bridges now support multiple objects and not just Kincaid
- Fixed a crash that happened when you opened the Naughty Villagers gallery option
- Fixed a bug where sliding in tight spaces would glitch Kincaid into unfinished areas
- Fixed small visual issue with zipline vines
- Fixed respawn position in the big room (bombers, vines)
- Fixed cutscene issues (Kincaid moving wrong, showing the wrong sprites, etc.)
- Fixed Akamai’s scene not playing the right music
- Fixed a missing save spot icon on the map
- Map Icon position now is saved in the save file
- Fixed unstable rift cutscene allowing Kincaid to still move around
- Fixed a bunch of sound configuration issues
- Fixed defeated slime taking unlimited hits from Kincaid’s punch
- Fixed dangling blocks getting cut loose taking Kincaid down with her, making the player miss important ledge grabs.
- Fixed collision issues when going down ladders and trying to pass through jump-thru platforms
- Fixed a bunch of small visual issues in the new levels where edge tiles have been missing
- Fixed annoying insect enemy being on the wrong layer and giving away secret areas
- Texture Atlas optimizations
- Fixed main menu and CG viewer not playing music
- Fixed Kincaid able to shoot under water without the upgrade
Known Issues
Some people reported issues with controller and keyboard rebinding. Unfortunately we weren’t able to reproduce any of these bugs. We’ll be in touch with people to figure this one out.