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Hi everyone!

Thank you!!!

First of all, I want to thank you for the kind words and support for our recent build! A big, big thank you for that! We have the best, super positive community anyone could ever wish for! ^w^

Build 2022.06 Hotfix 1

We just released a hotfix build that addresses the most pressing bugs and issues. Aside from these bugfixes we also reintroduced the Warp Room for people who have issues with broken saves.

Work on the overhaul is going well, and once we switch to that branch for our main builds, broken save games will be an issue of the past.

Grab the build here: https://www.patreon.com/posts/67786432

Hotfix Changelog

  • Fixed: Crash when dying under water
  • Fixed: Unable to leave temple on some sequence breaks or corrupted saves.
  • Fixed: Kincaid keeping the last cutscene frame after the lewd act.
  • Fixed: Camera jumps after a cutscene instead of smoothly sliding over.
  • Fixed: Small visual bug in the pottery moss hut.
  • Fixed: Rare game crash when climbing a ladder.
  • Fixed: Obscure collision bug where Kincaid could get stuck in the water works moss hut.
  • Changed: Reduced volume of "no damage done" chime
  • Changed: Fade out after dying is a bit faster.
  • Changed: Bear act is a bit shorter
  • Changed: Warp Room has been reintroduced for people with broken save games.
  • Changed: Lewd acts can be skipped.

Upcoming Builds

So right now we’re working on two upcoming builds:

A Quality of Life Update based on 2022.06 that adds sound effects to the bear act and polishes out some of the bear sprites that I didn’t manage to finalize before going on vacation.

The Big Overhaul build that we aim to release later this year that will introduce a whole bunch of fixes and changes at once, including a higher resolution, new movement options and abilities, collectibles (see Glitchcaid 2), a new save system, groundworks for localization and a whole bunch of other things.

Until next week,
Cookie & Bunny

Files

Comments

Barry

I'm pretty late to all the changes that were made from a couple of weeks ago to now. The combat is quite good and removal of grappling attacks from enemies does make the flow of combat smoother. If I may though, I agree with Uncreative Anonymous in that at least having the option in the settings to toggle on and off those grappling attacks leading into those scenes, may be a nice and reasonable option to have in the game. Just a suggestion for considering. I think you and your team are making a great game and I support you all and hope you all have a good day!💖

Chunky Gem

mmmm I love me a good update build

navarone

yo just a though while starting up the game.. Is it possible to allow discord streaming of this game? i would love to stream it to my friends OWO.

cookiedraggy

The toggle would only work for old enemies and not for future ones. For instance, the Hammer Bear has no way of reaching a stunned Kincaid. We wanted to give us a wider option of enemies we can make.

Anonymous

I think It would be awesome if both were active at the same time... Maybe change Kincaid's start one to make it seem more like shes in charge instead, while the other one is they are in charge.

Barry

Perhaps not every enemy has to have a grapple, like the Hammer Bear as you mentioned, but maybe some of them could have them? And what if the grapple had a special effect in its start-up frames, like if the enemy gave off a red tint right before a grapple attack? This could let the player know whether or not an enemy has a grapple after observing them. I think this may still allow for a wider option of enemies, but it's just a suggestion. I hope y'all have a nice day, and that Hammer Bear's attack can definitely make for some interesting platforming later on ❤️👍