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Hi everyone! ^w^

I’m excited to present you the new build of Kincaid!

You can grab the build here: https://www.patreon.com/posts/51798833

What’s new?

First we have the new lady on the block of course! This mischievous prankster likes to hide in the level. She’s always looking to get a taste of unsuspecting victims. If she catches Kincaid with her tongue, our wolf girl will need more than a towel to dry off!

The kobold army got bigger and stronger! The brave slingshot warriors are joined by spear-wielders, bomb lobbers and three types of flappers: Bombers, divers and landers!

The new enemies have been added to all existing areas.

What’s changed?

We have changed the way energy works. In the past the blaster and the healing ability shared one energy pool. After playing the game like this for a couple months we weren’t happy with how it changed the pace of the game. Because the player was forced to choose between healing and shooting, the player would always prioritize healing. Effectively the blaster was left out of combat and was only used to open doors.

With the change we made, we’re giving the player one blaster shot for each melee attack they manage to land. At the same time the blaster was way reduced in power. We’re hoping that with this change players will use it more deliberately.

As for healing, defeated enemies now drop a new type of energy pellet. If you collect enough they will charge up your heals like you’re used to.

Known Issues

The biggest known issue is the grapple system working poorly with airbound enemies. It has become painfully obvious with the tiger and now we have flying enemies that can grapple. For the next build the whole grappling system is going to get an overhaul!

What’s coming next?

For the next build, I will work on the game over CG while Null fixes all the bugs you guys will probably find. We’ll also be adding a bunch of new sound effects for all the new enemies, interactions and mechanics!

For the mid-term roadmap, my next big project is going to be the main boss of the first area! I’m really looking forward to working on him! ^w^

Grab the build here: https://www.patreon.com/posts/51798833

Null and I wish you all a relaxing and fun week end~

Stay safe&sound,
Cookie & Null

2021.05 Changelog

Added

  • Gecko enemy (including pixel act animation and gallery entry)
  • Charger Kobold
  • Bomb Lobber Kobold
  • Flapper Kobold
  • Diver Kobold

Changed

  • Blaster now gets charged for each melee attack
  • Defeated enemies drop energy pellets used for the healing ability
  • New enemies have been placed in all areas of the world
  • Wolf fight has been made a bit easier to account for the new healing system. The wolf drops healing pellets when he gets attacked during his magic attack phase.
  • Attacking a slingshot pellet throws them back at the enemy now, dealing damage. This also works for bombs of lobbers and flappers!

Fixed

  • Sometimes jumping off a ladder would play the jump sounds twice
  • Some minor bugfixes

Comments

Chalo

Thank you for your hard work!

Trick

Not sure if this has been reported, but rebinding the Jump key in the keybindings can cause all kinds of issues with the menu because it is also your menu confirmation key. I accidentally rebound it to Down, but I was thankfully able to reset to defaults. Love the game so far! :3

Jurann MacRae

Will this release be posted to itch.io as well?

Anonymous

hey, the kobold threesome scene doesnt seem to unlock on the current build? whenever i lose to 3 kobolds in the same space i get the big "3x!" thing, but no unlock in the gallery

cookiedraggy

You'll have to look at it at least once inside the game to unlock it in the gallery ^^ (Press the attack button or jump button)

LucianShax

The heal doesn't seem to be working. bar resets everytime it fills up

Anonymous

Yeah, the healing mechanic isn't working for me either. Picking up the little energy pellets just fills a bar and then resets.

ApofisNecros

Ok, so no bugs yet, but I did realise if you mash the down/duck key at just the right tempo, Kincaid does a little dance! Edit: Ok, just reloaded my game, having gone straight from the starting point (new game), to the masonry quest content. On reloading I had everything unlocked, double jump, blaster. The whole shebang.

Anonymous

I think existing saves are bugged, might have to start a new game. I noticed the healing charges are missing, and cannot heal either, when I load a my save from last release.

Anonymous

Cool. Thanks for that knowledge. Everything is working as intended!

ApofisNecros

Actually I installed the new version and wiped all my save files, wanted to start out fresh.

Anonymous

There's a glitch with the charger where if you break out of a stun while they're looking at you, they turn invisible a few frames then reappear.

Rennoc

The game is coming along nicely! Has the clogged pipe quest for the potter been implemented yet? Just wondering because I've been trying to figure it out for awhile now.

Lunar Magic

I think this is a kinda bit of a bug, if an enemy stuns you mid air they will teleport on you and drag you to the bottom to start their interaction. Its kinda jerky is all