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Hey everyone!

Sorry for missing last week's post! Null got really sick and I was also a bit under the weather.

The poll is over and it's time for the winner to claim his prize! ^-^

I am not yet sure which position we will go with. I like all of them! ;w;

For the next build we are doing another expansion of the temple. It is starting to feel like a real metroidvania with backtracking and unlocking paths, etc.!


We are also introducing a bunch of new mechanics to expand on what we can do level design wise:

  • Pushable blocks
  • Blaster + Shootable Crystals that act as switches
  • Metal grates that can be used for wall cling/wall jump


The coming build will not include any of the new sex stuff. Making those animations takes a lot of effort, so it will be a little while before the wolf makes his debut in the game!

Stay warm and fresh,

Cookie

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Comments

Steam

Looking wonderful! Keep it up~

Game Salamander

That coffee animation almost made me squee at work~ Keep up the great work guys!

Anonymous

Looks good :3

SirMalo

Keep up the good work you two. <3

Anonymous

i'm in love??? thanks you two! you're amazing at this 💜

BallisticBlue

How about different positions based on which side he comes from? Like in some older furry flash games. I assume the ones at the top are all one position, and technically the ones on the bottom could all be one. Top one if he comes from behind, bottom if he comes from the front.

Anonymous

tell me will you add some sexual animations for each opponent?

Anonymous

How much money do you require to add all the poses. Speak up Batman, every entity has a price.

cookiedraggy

It is more of a time thing than a money thing! ^^ We want to focus on expanding the game first, and then go back over it, to add variations when most of the actual gameplay is done. Polish it, add to it, etc. : ) We want to even add threesomes and Kincaid initiating stuff at that point.

Anonymous

fresher than your neighbors kids

Avery H. Mavery

I love me some furry werewolf men, I can't wait to see this implemented~

Anonymous

You could use a random number to determine which one plays, do all of them. Then you can set up a gallery for animations so that each time a new one plays it switches the Boolean to true, unlocking it in the gallery for future consumption... I'd love a gallery for the CG and scenes too <3

cookiedraggy

Choosing one at random is simple. The difficult part is making all the animations in the first place. I'd be working too long on each enemy if I did a bunch of loops for them before moving on to other things! So I'm saving up other variations for maybe later, when the game is more fleshed out. ^w^