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I’m thinking on how to improve the kidnapping/fighting system. I want a system that’s easy to understand and doesn’t require tons of coding. I’ve received a few suggestions about integrating some cards into the system, maybe do something like Poker or like Magic the Gathering.  Here’s a concept, let me know if it makes sense:

- When you start a fight, you and your opponent receive 7 random cards.

- The suits for the cards are Brute Force, Domination & Sneakiness. Rock-Paper-Scissor.

- The number on the card is random, it goes from 1 to your maximum stat in BDS.

- Your cards and your opponent cards are always visible, so you can plan your attack & defense.

- You and your opponent pick a card at the same time, the rock-paper-scissor battle goes on normally: Willpower will be lost & restraints will be applied.

- The card used by both players are ditched, giving less options in the next attack.

- At any time, instead of picking a card, the player or opponent can choose “Meditate” to draw a new set of 7 cards. Dropping all cards that were not used, and probably losing some willpower from the opponent attack.

- Turn flows like that until someone reaches 0 willpower. Like it does right now.

Do you think it would make battles more interesting? Do you have other ideas? Thanks a lot.

Comments

Anonymous

yes I love the idea

Marashu

Will there be any deck customization? And do you go through the whole deck before re-shuffling? or is it just random numbers determined on each "draw"?

BondageProjects

No customization yet, it's much more complicated. But it could be added later if the system works well.

Anonymous

in all honesty i think it would be good to allow for some variation to the game, so for instance you can allow a mode where cards can be seen and then a mode where cards cant be seen that way it adds some spice to it, you really have to think about how the other person may end up playing or what strategy they are going to try and use and such

BondageProjects

A "hidden deck" mode could be fun also, but there's less strategy. I'll think about it, thanks :)