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When they locked away Elterok, they had made sure to take all the right precautions. Imprisoning him in the darkest reaches of the underworld, guarded by powerful titans and a whole consortium of creatures under their command, and for thousands of years, all had seemed to have gone according to their plans.

Unbeknownst to them however Elterok had been biding his time, studying the habits of his keepers. It was foolish of them to think that locking him up and robbing him of his powers would be enough. The man hadn’t earned the nickname ‘The Deceiver’ for no reason, now did he?

The first part was simple. Twisting the minds of the mindless who tended to him in order to start building his web. Using them to contact his followers beyond. For Elterok knew that breaking out was only the first part in the grand scheme. He needed to know he had people he could lean on the other side.

Once that moment was upon him he knew that the first die had been cast. A chain reaction that would end with him back where he belonged and watching his keepers squirm was only just the beginning.

In designing this underworld dungeon, I was looking to introduce a range of old-school puzzles that would force the players to explore what I was putting in front of them. Using the elements on the map as part of a visual aid to guide them through. The idea is to drop them in at the front gate and have them come to grips with an enemy that can overpower them easily enough in his current state and that it is up to them to use the tools that are put in front of them to solve the puzzle.

It starts after they drop out of the gate (1), faced with an evil that is currently engaged in a ritual to bind his jail with the world outside (7), trying to avoid attention from him and a turned undead titan that is wandering the main halls (4), in an attempt to redirect the energy flowing through the prison.

Each piece of that puzzle will face them off with unique enemies that were once part of the workings of the prison itself. Like a facility designed to resurrect or summon guardians from beyond (6 + F), a house of arcane research (3 + E), a training grounds (D) and a forge that provides both the fuel and the weaponry for the prison’s protection (8 + A). Redirecting the flow of the lava (B), the fuel, will not only power up certain areas one needs to access but it also takes care of obstacles created by the lava and frees up new pathways (C).

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Comments

Daniel Warren

This is amazing! When will the full size version be available?

Crosshead

You can already find it in the map catalogue under: Dungeon - Titan Underworld. Level 2 is on the to do list, can't give an exact estimate on that but somewhere in the next two months

Anonymous

This is an insanely awesome map. I only hope to have a campaign that could use this one day.

Daniel Warren

Is that an 80x80 pixel grid? Having some issues importing it into Roll20 and having it match the grid. How can I find out how many units across each map is?

Anonymous

Was this added to the back catalog?

Anonymous

Thanks for giving us all we asked for and more. It’s nice to see your suggestions used in a map.

Crosshead

Hey Daniel, sorry for the late reply! The map is a 90 x 84 square grid. Next week I'll be doing a bunch of updates including some new content and I'll be sure to double check everything and add grid details like I did with the Dwarven Ruins maps

Anonymous

Where can I download this? I'm explorer level but cant find the 'map back catalogue'... Only one is the main one and thats restricted to $2 pledges.

Anonymous

is there a gm/dm version or notes on room features?

Crosshead

What do you mean by a DM version? You mean as in like notes for an adventure? I currently don't have any like that, I do hope to focus on it more in the future. Looking into teaming up with people to get more stuff out to feature stuff like this