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For the last couple of months I’ve been working on figuring out a way to create an interesting perspective that combines a more visual isometric approach with a standard topdown perspective for battlemaps. Especially when it comes to designing multistoried buildings. In my upcoming pack on Patreon I will be introducing my latest designs where I explore this new technique, but before I launch them I created a basic forest map to figure out what I could do with implementing trees (an element I’ve never really gotten right in the past in my mixed technique). Which makes use of a simple technique, one I created for doing roofs or multistoried buildings, where I create a base maplayer with tree trunks and a png layer with just the tree tops. This creates multiple solutions in one design as I can upload them as two separate layers in Roll20 or print them either separately or with a lower opacity on the tree layer. 

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FOREST ROAD

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