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In my latest update of Dungeondraft assets, you'll find I've been working on a couple of requested assets - Japanese assets, updates prisons and cages, patched roofs, and a fully developed road system that you can use in the new Biome system.

When I used to create the terrain textures for maps, I included lineart in the terrain design. To optimize a map system however (something I've been wanting to figure out for quite some time now) I decided to take out the lineart, and use the pathing tool to make it possible to draw roads on the fly. This means that these maps will look a lot cleaner and will be a lot easier to convert from one setting to another.

You'll also see that I've updated some new trees, which have been optimized for animation in the tool we are building.

Outside of those patches, I've been wanting to get more into Japanese assets. Building updated roof assets, and including a couple of objects, paths and terrains to go along with the theme.

In total an update for 750 new assets, with an import patch for vases and awnings (to create markets or to expand on the rooftop tools that I've been updating as well. It also includes cages (with a bottom and top).

CONTACT

I plan on using the DISCORD CHANNEL for any questions, as usual, I am still having lots of issues with the Patreon chat or you can hit me up at crossheadstudios@gmail.com

UPDATED LINKS

You'll find all the updated content on the WEBSITE

or you can check it out:

THE BACK CATALOGUE HERE

&

THE SUPREME CATALOGUE HERE

Kind Regards,

Bert - Crosshead

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Comments

Yosef Qualls

These look so good. Where on the Dropbox do i find them?

Yosef Qualls

Never mind, I just downloaded the zip file.