Status update Episode 10 (Patreon)
Content
This is a short update on the progress for this week.
I've mainly worked on fixing everything on the to-do list I wrote while playing the first initial runs. I posed new renders and around six new SFW animation files that were needed. When writing this, the render queue is down to 52 animation files.
I've also worked a great deal on music and sound effects by adding new sounds and calls in the code. The free-roam events needed polishing, and I worked on minor things like money/special render placements and bigger things like scene variations and phone chats/Rooster.
After completing the list of to-dos, I played a couple of extra playthroughs on Sage's and Isabella's branches and started writing a new to-do list.
I needed a small break from that kind of work and started fixing dialogue by parsing all the text of episode 10 instead. Dialogue, phone content, mini-game content - everything written was parsed and polished, which took me nearly three days using software as an aid. Parsing dialogue helps the upcoming proofreading process. I usually do this once per episode, and now it's done for episode 10.
Now, I'm back to playing the game again, and my focus next week will be looking into choices, consequences, affinities, and variations of scenes. I'll specifically look into extending and altering scenes that need it and ensuring that variations can be reached based on previous choices. I'll be playing a bit of every branch to cover as much ground as possible with this focus in regard.
Have a nice weekend.
Dr PinkCake