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Happy new year!

I hope you're feeling well today and that 2021 brings good things for all of us.

Let's kick off the new year with a status update!

It's been two weeks since the previous one and there's been considerable progress. I did take a few days off, but I've been working a lot as well.

PCs have mostly been rendering animations but also some static renders.

I've been doing bits of everything, and I will have to focus on writing and coding in the near future.

I've reached a point in the development where the PCs will intermittently be idle and not rendering. 

Earlier, I've mentioned how manual labor will be the new bottleneck, as I've upgraded my GPUs, and that's exactly where we are right now.

It's a good thing, really. It means that I can produce the content I want without having to worry too much about rendering time.

I haven't posed every animation in the update yet, so the PCs will soon be working hard again, but I need to write more of the script before I know for sure what remains in terms of animations.

So, the current state of the development is that:

149 animations and 1340 static renders have been produced.

9 licensed songs, 2 CC0 songs, and 7 sound effects are added thus far.


Despite the high animation and render count, I have a lot of manual work left on this update.

As you can see, I have been focusing hard on posing animations, which means that other areas of the development have been left for later.

Writing, coding, and posing static renders will be the time-consuming tasks for development starting now.

I cannot accurately estimate how far along I am with the script, but the main script has 6125 lines of code, best compared to episode 6 with ~11000 lines of code.

I have also made good progress on an updated feature that I vaguely mentioned in the past and will reveal it a bit later in the development.

This week I started on a huge and fairly complex free roam event, and it will take a long time to fully code and complete it.

All in all, great progress has been made and the episode will be a meaty one once it's completed.

I estimate that the overall progress for the update is early to mid-development (30-50% complete); I can't estimate it better than that.

I have some other good news for today.

I'm not sure how many of you have noticed this, but there's been an increasing amount of lag in the game as it is growing in size.

It's been most noticeable during animations with choices.

After spending some time debugging this and even getting insight from RenPy Tom, I'm really happy to announce that I've fixed it for the entire game.

This fix will roll out together with the next update.

Poll news

There was a poll for 2D art that ended during Christmas and the winning combination was a frontal shot of Sage in lingerie + nude. I have ordered this art piece for episode 7.

There will be more polls to come during January.

Have a nice weekend and a great start to 2021!

Dr PinkCake

Comments

Garrett Pelak

Keep up the great work dr!!!

Anonymous

Amazing game! I am really impressed. Keep up the good work 😊

Anonymous

Being A DIK is easily the best game in the genre and this post shows why. The amount of work that you put into it is incredible and the finished product reflects that. Keep up the great work.

Anonymous

Happy New Year DPC!!Thank you for your hard work!! Keep it up! I’m so excited and looking forward for episode 7

Julian Harper

Great work, the lag issue seems common with renpy games, you often see it if you’re skipping though content, the game pauses when it hits an animation. Glad to see you’ve fixed it :)

KrazyCooter52

Thanks for the update, DPC! I mentioned this after your last update, but not sure if you saw. For the reworking of the Ep 6 animations that you mentioned, would it be possible to see a Before-And-After of this in a new post? Definitely curious about the new techniques you’re working on, and feel like this is a good spoiler-free way to show us what’s in store. Thanks!

Anonymous

Happy New Year DPC keep up the good work :D

Ablur

Happy New Year Dr PinkCake!

Anonymous

I really appreciate all the status updates that you post Dr. PC! Looking forward to the next episode. Keep up the great work man!

AweSome

Happy New Year DrPinkCake! You're doing an amazing job with BaDIK. Hope the best for you and the game for 2021!

Anonymous

Happy New Year Doc! We love your work man keep it up!

Arc Agulto

Have an awesome 2021, DrPinkCake!

Jamison

after ~48 days of development, and having these numbers for renders, makes me moist

Anonymous

Happy NY DPC, great to hear about the fix in the lag issue.

René Boettger

Dude, I cannot believe that you are working on this on your own. Thank you for the hard work and the update!

Anonymous

Free roam event sounds fan-freaking-tastic! You're always adding cool new elements to enhance the experience. Thanks for the update and Happy New Year!

DrPinkCake

It's tough. While I would wanna show it, if I do, the difference is a detail that some might have missed and it would be pointed out to them. It could be one of those "can't unsee" moments once you dive that deep into details. So, I think it's best to just say that I learned new techniques and hopefully you'll spot what's been improved without the before/after shot. ^^

Anonymous

Happy new year.

Anonymous

Happy New Years Doc and thank you for this incredible story. This is my first time on your page and playing this game and you’re truly a wizard, great job.

Jill Valentine

Thanks for the update DrPinkCake 🖤

Anonymous

Fantastic! I hope you had a great holiday!

Anonymous

Have a great week :)

Anonymous

Have a amazing weekend...