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Notice to +$30 patrons

If you haven't messaged me the name you would like to have in the in-game credits, please do so. Otherwise you will be listed as an anonymous donor, regardless if you had your name in the credits of Acting Lessons.

Animation poll results

The first ever animation poll just ended and it was really close thanks to the votes in the higher patron tiers.

The winner was blowjob with 32% of the votes; assjob came in second place with 28% of the votes.

I will now render animations with blowjob as a focus for one scene and include these animations in Episode 1.

For a subset of future polls, I will reveal which girl who will be subject of the animation beforehand.

I will also have polls where you will vote on who gets a longer animation (20-30 second animation) in the updates.

The Patreon voting system will have a big impact on the lewd scenes in the game.

Status update

This week has been good, I've been able to work full-time on the game as I'm on vacation until Monday. I've spent a lot of the time on working with the framework but also on writing the script and posing renders.

The phone has gotten two more apps and is slightly redesigned as a result. The first app is named "Pet names" and is used to change what the girls call you, or what you call them, during lewd scenes. It's an optional feature that's unlocked after completing the first episode.

The second app is called "Brawler" and it is a strategic fighting mini-game. In this mini-game you can win money, special renders and skill points to increase your mini-game stats. The fighting mechanics and your stats will also be used in story events as well.

On the subject of mini-games, I know it is something that tends to divide the players. You either like it, tolerate it or dislike it. I've been working hard on introducing ways to boost the player in the mini-games. I've introduced ways that allow you to actually cheat, yet not get punished, when playing mini-games and also a system that lets you skip the mini-games to just focus on the story.

I hope that you will be pleased with what I've come up with. I will make sure to listen carefully to constructive criticism after Episode 1 has launched.

The main script is 5600+ lines of code long. But I still have a lot of content left to add. The framework code, that makes the game work as intended, is longer than 10000 lines. At the moment, one single playthrough, while enjoying the game and trying out everything, lasts between  1 - 1.5 hours.

Next week I intend to write a lot of dialogue while I render animations.

I'm not going to waste time on counting the renders this week, but to give you an indication of how much content I've produced I can inform you that the size of the game currently is 720 MB. Last week it was 580 MB.

Next week you can look forward to more previews of Episode 1 ($10 and $15 tiers) and a cosmetic poll for Maya (+$10 tiers).

Have a nice weekend!

Dr PinkCake

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