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Looter Shooter Devs Still Don't Understand Loot | Design Delve

This episode of Design Delve is brought to you by Last Epoch. Releasing out of Early Access on February 21st, 2024. https://store.steampowered.com/app/899770/Last_Epoch/ Looter-shooter games are all the rage, but devs still don't seem to get the real appeal of loot. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch Store: https://sharkrobot.com/collections/second-wind

Comments

Ezra

I just don't understand how paid cosmetics rake in money, so much more interested in a reward for playing a game I like than a reward for spending $2

Khasym

Just signed up....get Ludo some doggie treats before sending her back down. :-) Far as the Looter Shooter phase...buckle in folks. MMOs may be a dying genre, but their offspring are still out there fighting. We now have Looter mechanics in almost every game genre: RPGs, strategy games, FPS, racing, sports. Singleplayer or multi, online or not...the worst aspect of MMOs is going to be here for at LEAST another fifteen years. I won't be surprised if TES VI launches with the same kind of Loot mechanics we see in KtJL right now.

Swift Justice

Kinda the big problem is modern game design has completely lost all sense of discipline and throws in basically every mechanic that the devs think was in a game people liked. It's even worse than the days when every game had a terrible forced stealth section completely at odds with the core gameplay, because Metal Gear was popular; now they have entire gameplay elements thrown in because it was popular somewhere else, regardless of whether or makes sense or adds anything more than clutter.