Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Content

Whoa, this is new. For the first time in over 7 years I'm the one that edited a video.

This is a pilot for a new video essay series that yours truly is planning on working on, talking about the intersection of business and games, including videos like this where we provide much-needed context on big online conversations that become the center of attention.

Feel free to give me some name suggestions and I hope you enjoy it!

- Nick

Files

Unpacking the Drama Behind Palworld

Palworld has caused quite the ruckus online. Pals are very close in design to Pokémon, causing a lot of people to claim it was made using AI, plagiarized designs and a whole lot of other accusations, but without providing much evidence for the claims made. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch Store: https://sharkrobot.com/collections/second-wind

Comments

NoteofDiscord

How about 'State of Play' or is that going to raise someone's pun hackles...

ergotpoisoning

Games like Palworld remind me of algorithmically generated Spotify playlists and the impact they have had on a lot of folks' relationship with music. Spotify playlists are music-as-wallpaper; the algorithm is a crucible that burns away art and leaves behind the residual vibe. In go albums and as-intended-by-the-artist releases, out comes this kind of milquetoast mélange that can be listened to indefinitely but which precludes real artistic engagement. Palworld is kinda the same deal, right? The fact that it is so wildly successful is, to me, symptomatic of society's declining ability to engage with art. In go the concepts and designs of other developers, and out comes this kind of soupy gunk, dramatically less than the sum of its parts artistically yet successful in its mission to hook an audience for whom the art is not the point. Ultimately I don't believe it really matters, other than it being interesting to think about and discuss. A penny in the pocket of the Palworld devs does not equal a penny not spent on a more artistically interesting game. This is still the best time in history to be the sort of dev who has a cool idea coupled with a small and passionate team. I do think though that Palworld shows how what people think about and want from games is changing as the audience grows.