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Here's today's episode of Design Delve, taking a look at what just might be the worst puzzle design of all-time!

Enjoy, or, don't?

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The Worst Puzzle of All-Time | Design Delve

From the team behind The Escapist, we're excited to introduce you to our new employee-owned and fully independent outlet, Second Wind. Support us on Patreon: https://www.patreon.com/SecondWindGroup Today J & Ludo delve into the utter filth that is the worst puzzle of all time. Tracks Used in Order of Appearance: The Notebooks - Stray OST The Abyss - Hyper Light Drifter OST Checking in - Celeste OST Dirtmouth - Hollow Knight OST Hornet - Hollow Knight OST Mantis Lords - Hollow Knight OST Nosk - Hollow Knight OST Resurrections - Celeste OST

Comments

Bobby

This reminded me of a couple of (keyword) *optional* puzzles in Tunic that I though were clever, to be fair, but once I figured out how to solve them and also understood how tedious the process would be, I simply looked up the answer to collect my reward and move on.

Max Goldstein

The puzzle makes sense from a mechanical standpoint. They’ve established this mechanic of swapping spheres, and spheres naturally rotate, so in theory it’s a last hurrah. In practice, it’s moving through a small, barely interesting, and hidden state space at a snail’s pace. It would have been better to have responsive control and visibility into a large and complex state space.

BlueAversion

That’s what I did to get the good ending. Didn’t have the time or patience to figure that out on my own.