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Over the next few weeks, we'll be re-releasing and remastering in the updated artstyle some of the best Design Delve episodes on Second Wind!

This means that some of you will have seen some of these episodes before, but with how much renewed interest there is in our other series, we figured we'd give some of these episodes a second wind on our new platform.

Hope you enjoy!

Files

Designing an Underwater Temple That Doesn't Suck | Design Delve

JM8 speaks with Sabotage Studio's Thierry Boulanger, Creative Director of Sea of Stars, about how to design an underwater template that doesn't suck. From the team behind The Escapist, we're excited to introduce you to our new employee-owned and fully independent outlet, Second Wind. Support us on Patreon: https://www.patreon.com/SecondWindGroup

Comments

Pete3.141

Another Solid video, keep them coming…. Also what is the name of this ‘underwater bog game JM8’ mentions?

Chris Jarvis

The game looks good from the concept art! The ocarina of time water temple was so cool and so frustrating at the same time!

colorboy

Ocarina of Time Water temple had 1 single issue, being the central room floating platform easy to miss. Everything else was just a masterclass of level design.