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This week's episode of Design Delve is now available!

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Are I-Frames Holding Elden Ring Back? | Design Delve

In this episode of Design Delve J & Ludo dive into what I-frames bring to the game design table and what they might be stealing on their way out. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch Store: https://sharkrobot.com/collections/second-wind Music used in order of appearance: The Notebooks - Stray OST The Abyss - HLD OST Checking In - Celeste OST The Notebooks - Stray OST Reflection - Hollow Knight OST Majula - DS2 OST Dirtmouth - Hollow Knight OST Resurrections - Celeste OST Reflection - Celeste OST

Comments

Borkware

as someone not deep in to games, I don't know what an iFrame is. A quick google came up with HTML inline frames. Maybe for future design-delves, if a piece of jargon is the centerpiece of the video, give a definition early on?

Bryan Cybershaman(X) Logie

I-frames stands for "invulnerable frames", meaning the frames in an animation where the player is invulnerable. Knowing how long you're invulnerable during an action animation (like rolling) helps with the timing involved when trying to avoid damage from an attack. 😎☮️ PS: Google is rubbish these days, but try adding additional search terms, like "i-frames elden ring" (or even just "gaming") to help zero in on your desired results. Otherwise, you'll end up with all manner of things unrelated to what you’re actually looking for. 😉

Tim Wilson

Having checked out of Fromsoft entirely about DS 3 (and being too lonely for monster hunter back in the day) this was a really interesting comparison between two things I have little experience of but I could very easily follow and appreciate. It also made me think about the games I do play and how some just disregard it entirely; you get hit you get hit, or those that let you dodge anything but only if you time it perfectly. I never really liked FS dodge systems and I think that perceived jank was a big part of it (and I started with Bloodborne, the dodge heavy one!).