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On this week’s episode of Windbreaker, Yahtzee, Frost, and Marty chat that old chestnut of difficulty in games, spring-boarding off the release of Elden Ring: Shadow of the Erdtree.

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MDO

I can’t abide people saying Elden Ring is not giving them the experience they want to have in a Fromsoft game—it literally gives EVERY experience possible. The exploration, the combat, the lore, the hidden areas and items. The dlc is hard, but only if you don’t upgrade. The tree sentinel at the beginning is hard, but only if you don’t level up. You can run away and find a whole different area, can focus around a ton of different stats with different focuses. The thing that I love is that they have gone back to and iterated well on previous systems to make them better too—shields provoked passivity, so now shields have guard counters and hardness tiers. Want to feel strong with a shield? Block a massive enemy attack and you do a summersault backwards—that hasn’t been around since DS1! I am playing a pure Int caster build and an all-rounder quality-arcane brawler build in the dlc. Guess which build has 3 dead bosses so far? The Int build. Because melee is a tougher path. Will it be strong? Yes; but it will take dodging and spacing and work to get good at melee. I can use magic to trivialize most fights. That’s by design, in the game since demons’ souls. This IS Fromsoft design at its best.

Ultraczar

I'm with Frost on how to play Souls games: level all the stats to the point I can do anything and fast roll and cast in thiccboi armor. I just enjoy being an unstoppable, optimal, killing machine.