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Framing, Agency, and AAA Female Protagonists | Semi-Ramblomatic

AAA games have a weird tendency to treat female protagonists differently when it comes to agency and framing of violence. Support us on Patreon: https://www.patreon.com/SecondWindGroup Second Wind Merch Store: https://sharkrobot.com/collections/second-wind

Comments

Michael Alicea

It's even more sinister because, if you think about it, this focus on hurting women could be seen as a form of misogyny aimed at those who seek equality with men. Essentially, for a female character in an AAA game to be on the same level as a male character, she often has to endure some form of hazing. A good counterpoint to this is "Horizon Zero Dawn," where Aloy proves to be a strong protagonist without needing to be tortured.

Lak

The only positive example was Celeste (I've avoided that because I'm not good at platformers, but I've heard that it's well written.) Some more positive examples would have fleshed the video out some more, AAA or Indie (and been good for helping to identify and sell more games that do this well). I'm surprised, and a bit disappointed, that Yahtzee didn't address Aloy, in one way or another (for or against) as she's in a significant AAA series. (Being a Dutch based studio might play in to how she fits into the premise of the video.)

Tim Wilson

I found that in toward the end of both Game of Thrones and The Last of Us Part 2, I developed the uncanny knack to predict the future by asking the following question every 5-10 minutes: “What is the worst possible thing that could happen in this situation?” Lo and behold, it was time for another bolt of misfortune from behind the black. At least when Multi-versal Bayonetta gets murdered in a cutscene they’ve kicked a large degree of ass beforehand and are taken out by a divine cheap shot. Easier to accept somehow.