KitKnight Progress report - Combat tweaks, level design, environment Tweaks (Patreon)
Content
Here's some new KitKnight stuff! Lots to talk about!
-I wasn't really happy with the previous library design, so reworked that to be more fantasy, blue-ish, and with a LOT of plants. Gonna fix some of the other previous zones too.
-Combat as also change quite a lot, one of the biggest complaint from chapter 1 was that the contact damage which felt annoying. That's now gone, and the combat itself is now a much faster 4 hit combo that ends in a launcher. Also note the little damage number, regular hit do 1 damage, launcher do 2, and attacking a launched enemy does 3.
-Kit's animation were updated, new attack (unfinished), and an idle animation that makes him look less bored out of his mind in the middle of a fight
-Izara still has issues, especially with following the player when platforming but it works, worse case scenario she'll teleport to ya.
-Some sections now need you to clear enemies before progressing. Once you do the door opens.