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She is the lusty, attractive and dangerous spirit of Forest. Don’t be afraid. If you are lucky, it will be the most beautiful moment in your life. Right before your very happy death.

[Try your luck here]

What have I been doing lately? The stable version of UE5 has been released.

Since I understand how to work with a game engine, I set a few tasks that I need to figure out before a full transition.

A few include, for example: Import of existing animations, import of overall animation pipeline, and optimization. The structure of the game objects, I admit, will be quite hard, but gods, what magnificent lighting! Just imagine how this new light might look on character skin during, well…”lewd acts,” you know)

HDRP

The war in my country somewhat disrupted my plans to port the game to HDRP (since the goal was achieved), but now, having put my life in order, I returned to transferring content to new graphics. These will not be copies of already existing levels, but rather remasters with additional material.

First, I want to expand the player interaction area “vertically” - add crawling, pushing objects and jumping - thereby increasing the ways players can explore the world.

Lighting

This is both the pain and source of inspiration at the same moment for me.

Skin Details

I finally achieved the optimal skin detail in my opinion, which I will leave for production.

Main Release

Every improvement to the main release is simple: Polishing the existing content, working on your suggestions and adding new content. More details are coming soon.

About The Minor Update

Thanks for your reports. I’ve already fixed most of them. But there are not so many fixes that I need to publish an additional release and force you to download a big archive, especially since I plan on releasing a major update later this month.

So, I think it will be better to unite the major update and these minor fixes together. What do you think?

Toss me your opinions and, no matter what they may be, Stay Tuned!

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