Thinking out loud: reached goal, 0.8.3 plans, self-education (Patreon)
Content
Hello everyone!
The end of this month is near and I know that you’re waiting for new updates.
I am working on it now and I’m going to share with you plans for upcoming release, but before I have some words about past 20 days of August.
Reached goal
I think you’ve noticed that we reached «Full time job!» goal, so I broke up with all freelance jobs for this month and I had additional time for work and self-education.
Thank you!
Hair, clothing and model optimization
Some of you asked me about new armor sets, customization elements and etc.
As many of single gamedev, I have a common problem.
Where to get the game models and how optimize them for my game?
So I’ve spent some time with blender.
Frankly speaking I was afraid of terrible UI of blender and I doubted that I could figure out how to work with it.
But for now, I know how to reduce polygons, rig clothing and add blendshapes (custom animation options).
What does it mean for the project?
In the future releases I can expand inventory stuff like clothing, hair, armor etc. in game and optimize them for better game performance.
I’m really newbie in Blender and I need some time to fit it to my workflow, but be sure, I will.
0.8.3 plans
For this release I have a plan to extend Devenant location content or/and edit some features in the Flesh Pit location
I want to make more minor fixes and add some new customization options like piercing, hair and new armor.
Stay tuned!