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Hello everyone! 

The end of this month is near and I know that you’re waiting for new updates. 

I am working on it now and I’m going to share with you plans for upcoming release, but before I have some words about past 20 days of August.

Reached goal

I think you’ve noticed that we reached «Full time job!» goal, so I broke up with all freelance jobs for this month and I had additional time for work and self-education. 

Thank you!

Hair, clothing and model optimization

Some of you asked me about new armor sets, customization elements and etc. 

As many of single gamedev, I have a common problem.

Where to get the game models and how optimize them for my game?

So I’ve spent some time with blender. 

Frankly speaking I was afraid of  terrible UI of blender and I doubted that I could figure out how to work with it. 

But for now, I know how to reduce polygons, rig clothing and add blendshapes (custom animation options).

What does it mean for the project?

In the future releases I can expand inventory stuff like clothing, hair, armor etc. in game and optimize them for better game performance. 

I’m really newbie in Blender and I need some time to fit it to my workflow, but be sure, I will.

0.8.3 plans

For this release I have a plan to extend Devenant location content or/and edit some features in the Flesh Pit location

I want to make more minor fixes and add some new customization options like piercing, hair and new armor.

Stay tuned!

Comments

Anonymous

I support u 😊

Mr. L

Aesthetic improvements like fancy new clothes and other cosmetic touches are great, but I would put forward that it is sex content that will drive the growth of your game's popularity. What's more, you've already crafted a variety of interesting scenarios which are, by porn game standards, fairly in-depth and fleshed out (Pun intended). For instance, I would say a standout example is your innovative work on the 3D x-ray modeling. My point altogether is essentially about directing your energies toward your strengths-- if, as you say, you are a relative newcomer to Blender and the more advanced animations side of things, then why not continue as you have, emphasizing the development of sex scenarios, scenes, and their variants, or by developing existing ones further? In this way, you will ultimately be increasing the depth and replayability of your game, and increasing the the so-called density of it. This is what will keep people interested and engaged and talking about it. That then is what will lead to further patronage, and once you hit your next funding goal, then it seems the most efficient use of your resources is to find someone whose specialization is already the pretty-animation side of things to work with, in order to play to your respective skills and optimize production.

lordwarrior123

More RPG elements, save game everywhere, more dialogues in sex scenes and powerful monsters (with huge dick).

thelastbarbarian

I fully agree with you. Frankly, my dev way is "porn first" content. I want to vary sex scenes. (puled panty aside option during sex - for example) Cause most of sex scenes happens when Barbarian is naked. So customization options isn't only one feature which I'm working for.

Anonymous

I waiting about piercing.

Favi

Please place the dialogs text in a separate file in order to ease translate it to other languages like Russian, German, etc...