F-Island A0.2 Early Access Release (Patreon)
Content
Download Link: https://mega.nz/file/9ucDUBYZ
Download Encryption Key: #tcLctg4QR2kdpOAxSOUMnu0DvntujJioG6CA8lBPo3k
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A0.2 CHANGELOG [Light Spoilers]
-Added 5 fully scripted scenes
(3 main progression / 1 side progression / 1 revision)
(revised scene replaces the existing one in the main game, but both can be viewed in the memory area)
(~300 new renders / ~200 lines of dialogue / ~1400 lines of programming)
-Added ~9 minor scenes/events
-Added 2 new characters & their corresponding interaction CG
(~40-50 greenscreen renders)
-Added 2 new rooms in the University
-Added a mechanic to fast travel home at the cost of Energy
(If you find yourself stuck without a bus ticket / This will be more important later on as I work on the next set of areas)
(You will now start the game with a key item that allows you to use this fast travel mechanic - If you are using an old save file, you can get the item from the home PC)
-Further detailed certain existing maps with interactables
-Added 1 new status effect
-Added 1 new consumable item, and modified 1 existing consumable item to account for new status effect
-Fixed all reported bugs, and additional bugs found during further playtesting
-Modified multiple existing scenes to look/flow better (mostly just frame/timing alterations)
[Will be continually making these adjustments as time allows!]
-Slightly adjusted the buy/sell price of certain items
BACK END CHANGES:
-Created logic/variables that the University will use on all levels
[Individual progression / Class progression for all 3 planned courses & 2 clubs / Character and NPC interactions / Cummulative completion that unlocks further areas/scenes/etc.]
-Implemented the framework for unique scenes based off of the main characters current state
[Whether or not she is currently shrunk down or not - At the moment this will just appear as text saying you can't view certain scenes while shrunk, but that means that it is working and will allow me to easily add the unique scenes later in place of the text]
[This will also allow me to add more map interactables based on this as well!]
-Drafted storyline/areas to be implemented in the City area, and Alex' side progression
-Drafted a coast/beach area
(This will unlock through University progression when implemented)
-Created the programming/sound effects for three new 'mechanics'
(Still need to model/source/render the assets for these)
(The 'mechanics' range from mildly kinky to VERY VERY kinky =w=)
(All 3 will be present in the overworld & in certain new scripted scenes... 2 of which will be optional to skip)
-Condensed certain files to reduce overall game size
[I could only save about 0.3GB doing this... 95% of the games size is simply just the massive amount of CG I've rendered for it]
[Even so, the game should still only be around 2-3GB with the newly added content]
-Various programming revisions & additions... Mostly to allow for future content to be implemented
KNOWN BUG:
Do not use the new key item (Cellphone) from the Memory Area! It'll break the game.
...Unless you think it'll be funny, in which case do it =w=