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Hi everyone, I'd like to make an announcement and conduct a vote here.

大家好,在這裡我要發一個公告和做一個投票。

Thank you all for your support over the past 5 years. CA II is about to enter its final phase of development ! It is expected to take 1 year (December 2023 - December 2024), after which the game will enter the sales phase.

感謝大家的5年來的陪伴,鎧甲II即將進入最終開發階段!預計時長為1年(2023年12月-2024年12月),之後遊戲將進入販售階段。

During the final year, the goals for CA II are as follows:

在最後的一年裡,鎧甲II的最終目標如下:

1. Create a grand finale of all true endings converge - the Eastern Ruins. Since there are no plans for a third generation, the story of the cursed armor will be saying goodbye to everyone after the true ending! I will arrange a storyline that I believe is suitable for Lilina, so that everyone can enjoy the story of Lilina. (If you can achieving a happy ending of course, and if you're not happy, it means there's something you miss :P).

1、製作真路線大結局 - 東部遺跡,因為沒有3代計劃,詛咒鎧甲的故事也將在真結局後跟大家說完結了!我會安排我覺得適合莉莉娜的劇情,讓大家都能開心看完莉莉娜的故事(開心的結局當然是有難度的,不開心那說明你沒玩好,:P)。

2. Add branching endings to all main branch storylines, including: Holy Relic route (related to the third princesses), Yukka route (related to Yukka and the third princesses), Beastland route (related to Queen Serute), Slime route (the Demon King branch and crowdfunding branch), and Tethys route.

2、增加各大路線的分支結局,其中包括:聖物線(三公主相關)、侑香線(侑香和三公主相關)、獸國線(絲露特皇后相關)、史萊姆線(魔王分支和眾籌分支)、狄蒂絲線。

3. To optimize the system further, make it more user-friendly, and add memo features for each main storyline.

3、系統進一步優化,人性化,並追加各大路線的備忘錄。

4. Create a fortune-telling system that allows players to unlock other endings within a branch through gold coins (reducing needed playthroughs and increasing the value of in-game currency), and with it some special storylines that provide a large amount of coins.

4、占卜系統製作,可以通過金幣占卜來開啟一條路線中的其他分支(減少週目,提高遊戲幣的價值),且會增加大量獲取金幣的特殊劇情。

5. Various small events, such as ones in restaurant and bathhouse, to enhance the freedom of the empire's storyline, allowing Lilina to have more fun. The quantity of these events will be determined by the remaining time after developing the above storylines.

5、各種類似餐廳和澡堂的小事件,提升帝國劇情的自由度,讓莉莉娜可以浪得更開心,總量是根據開發完上述劇情後,剩餘的時間決定。

6. Create character and background information outside of the game. If you are interested in learning more about the background story and hidden truths of CA II and have the ability to organize documents or create guides, you can sign up to join the strategy team and help me improve the game society.

6、製作遊戲外的人設和背景資料,如果你有興趣想要更加了解鎧甲II的背景故事和隱藏真相,且有整理文檔或者製作攻略的能力,那麼可以報名加入攻略組,跟我一起來完善周邊。

Comments

CldWolf

Great!