Spirit Witch's Gaiden Final Trial Version 1.0 (Patreon)
Content
ITCH Download Trial version 1.0
This is the last update of the game here, for those of you who have erotic support, you can move here.
這是遊戲最後一次在這裡更新,有情趣支持的朋友可以移步到這裡。
Spirit Witch's Gaiden Patreon
This production of the Side Story of the Spirit Witch took half a year to complete the first chapter! Bravo! Oh... but there is still a lot left! (haha)
靈魔女外傳用時大半年,終於完成了第一關的製作!撒花!呃……還早,還早!(笑)
Wolfzq team genuinely thanks everyone here, and hopes to have more friends try the game and join the support lineup.
小狼和製作組在此由衷的感謝大家,同時希望能有更多的朋友嘗試遊戲並加入到支持行列。
With everyone's support, accompaniment, and testimony, the quality of the first chapter of the game is impressive! However, this is not our goal, we will continue to work hard to bring everyone a more enjoyable and higher-quality game!
在大家的支持、陪伴和見證下,遊戲第一關的品質有目共睹!但這並不是我們的目標,我們還會繼續努力,將更有趣且更高質量的遊戲帶給大家!
In pixel games, The Castlevania is a masterpiece for many gamers. And catching up and surpassing it is the initial intention of our craftsmen! Therefore, we also aspire to challenge it!
在像素遊戲中,惡魔城是大多數人心中的殿堂級作品,而追趕並超越它,是我們匠人的初衷!所以,我們也勵志要挑戰它!
For that, we also need more support. After all, a team that cannot afford food will not afford dream! Therefore, we have produced a 1.0 trial version for everyone to enjoy.
為此,我們也需要更多的支持,畢竟吃不飽的團隊是不會也不敢有精神追求的!所以,我們製作了本次1.0試玩版供大家品鑒。
This trial version will not be limited to Patreon. After October 28th, anyone can share it freely.
本次試玩不做patreon限制,10月28號以後,所有人都可以隨意轉載。
When sharing, only one request is made: in the place of sharing, leave a Patreon link (if certain content do not allow, at least write a line: If you interested in supporting the official version, please go to the Patreon).
轉載時只要求做到一點,在轉載的地方留下patreon鏈接(如果某地不允許,至少寫上一句:有興趣支持正版,請去官方patreon。),希望以此能讓更多人知道這款遊戲。
As for the game, we would like to produce in the future:
至於遊戲,未來我們想要製作:
1. More transformation. The charm of this game, we are still considering whether to make dedicated transformation animations.
1、更多的變身,本款遊戲的魅力所在,我們還在考慮是否要製作專屬變身動畫。
2. More monsters. Monsters are definitely not just CG and point display, therefore core monsters need more detailed design and development.
2、更多的怪物,怪物絕對不是簡單的CG和點圖播放器,所以核心怪物需要更細致的設計和開發。
3. More scenes. Not just increasing the number of scenes, but also improving quality, and the protagonist will interact more with the scene.
3、更多的場景,不僅是增加場景數量,質量也會逐步提升,主角也會跟場景進行更多互動。
4. More gameplay. Missions and puzzles will be gradually produced, the connection between chapters will gradually strengthen, and the teleportation function will become increasingly useful.
4、更多的玩法,任務和解密都會逐步展開製作,關卡之間的聯繫會慢慢增強,傳送功能會變得越來越有用。
5. More stories. An ACT game is not just killing monsters and leveling up, a good game has to have a reasonable storyline.
5、更多的故事,ACT也不只是打怪升級,一個好遊戲必須有合理的故事。
6. Upgrade the full-body character drawing. The drawing will correspond to the player's clothes and transformation. It's not ruled out that it may be upgraded to become an animated drawing.
6、提升立繪系統,立繪會根據點圖的服裝和變身形象對應,不排除會升級成為動畫立繪的可能性。
7. The flashback room. Allowing everyone to look back at CG and animations at any time.
7、回想屋,讓大家可以隨時回看CG和動圖。
I believe that in the near future, the efforts of the development team and the players will converge in this game, making it the most widely well-known game in the R18 games.
我相信,在不久的將來,開發團隊的努力和廣大玩家的支持,都會匯聚於這款遊戲中,讓它成為R18遊戲界最廣為人知的作品!