Bossa Nova Dev 3 (Patreon)
Published:
2022-11-28 22:44:59
Imported:
2023-08
Content
After another weekend of adding in elements as I felt like it, then breaking things and trying to rebuild the code neater... this is where I'm at. I was hesitant to post this because a lot of people just don't understand how games get put together.
It's never a straight progression and a lot of the time it's 2 steps forward and one step back. That's especially true when your throwing things together like a leftover dinner like I am for this:) It's the same way a painting looks like crap for much of the time you're working on it, except more so. It'll be fun to look back at these points in time when/if the thing gets done.
Here's some of the stuff I've added that I can remember.
- Temp blade attacks
- Enemies getting hit
- Kit getting hit
- Health refills
- Blade skins
- Completely reworked Kit's controls to make them smoother
- The parallax background and a rough idea for the playfield so it's not all tiles
- Crinkly ground with shadows that follow the ground (roughly)
Probably also a bunch of other bits.