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Did another puppet from an unused game - this is a Unique Horn a monster from a game called Pathwinder that never got passed a prototype. I was planning to reuse it in a cute Blade Kitten game at some point. 

On this guy I setup the tail to be a free form deformation mesh. After I did this I learned how to take the 8 tail bones and link them to a path constraint so that I don't have to animate them individually. Pretty cool.

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