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GTA 5 Chicago showcase of some of current updates planned as part of DEV update 5.5.

DEV update 5.5 established changes thus far:

1. Navmesh recreation from scratch with seperated road and pavement layers, extended map navigation for ped NPC's

2. Recreated setup for layering population density NPC spawns to spawn peds as realistic as possible in terms of city density of real life. This features how many peds are spawned per each area of a navmesh.

3. Traffic paths received a major patch to spawn vehicle traffic on normal height and as closest to vanilla spawns. Lanes were optimized to stop vehicles from driving on sidewalks and hitting their street prop counterparts.

4. Ped nodes were added and merged into traffic path data for enabling peds to wait on street xing. Pedestrians will now respond to traffic lights and oncoming road vehicles to make sure they crossed the streets safe as can be.

5. Completed work on popzones.ipl to define NPC and traffic zones of spawning on city district basis. Beach ped types and traffic will spawn on LAKE SHORE DRIVE and a small chunk of the park area with the Ferris Wheel and business types on rest of the map.

6. Birch tree bases were added on the streets for greater realism and improved environment immersion.

7. Added more props and vegetation across the city. Included are dumpsters, new trash bins, news dispensers, trash bags, phone booths, telephone boxes, mail bins, vegetation in the park with Ferris Wheel and Wacker Drive.

8. Ground collision setup for procedural object spawns. Procedural trash is now spawning next to waste disposal prop objects (mentioned on 7.), in Milennium park and its district vicinity.

See GTA 5 Chicago DEV update 5 video on YouTube: https://youtu.be/yS_8y_hxh9o 

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