Home Artists Posts Import Register

Content

GTA 5 Chicago showcase of some of current updates planned as part of DEV update 5.

DEV update 5 established changes thus far:

1. Detailed collision materials in YBN for grass, pavement slabs and concrete.

2. Watch Dogs textures for roads and some prop detailing counterparts.

3. Building collisions have been added, no more sea dipping from within ground level!

4. Added more props across the city, including fire hydrants, surveillence CCTV cameras, electric utility transformator boxes.

5. Navmesh tweaking continues with added ped density, meshes were optimized as a more convenient method for flag setup and configuration. Various gameconfig and settings were tested to manipulate population spawns.

6. Popzones development to feature native NPC group lookup for spawning different of
varying vehicles and peds across the map with stronger presence. Jdmimport insertions of complete zones are currently in progress.

7. Light pollution timecycle modifier has been added and assigned to complement the urban areas at night with appropriate sky colors and distant fog. Big thanks to community over at The Mile High Club Discord server for helping out with assisting information on this one!

See earliest DEV update 5 stage in a YouTube video  Watch Dogs meets GTA 5 Chicago - Retextured gameplay. https://youtu.be/UEZKPpleld8

More information will be posted as the mod gets developed, stay tuned!

Files

Comments

No comments found for this post.