GTA 5 Chicago DEV update 4.5 launch video (Patreon)
Content
With early access around the corner, it was time to make a launch video.
Fixes in DEV update 4 include:
1. Added train tracks (L-train traffic) with stations.
2. Ferris wheel vanilla addition into the park. Includes lights, animations, configured scale and tweaked base object.
3. Shoreline collision has been added to stop boats from ghosting away from the river.
4. Emissive nightlights offset fixes have been processed and implemented.
5. Bridge backplates have been added (no more visible traffic from below the bridges). Consider this as a bug fix of back face culling fix.
6. Short and long range reflections integration have been made thanks to SLOD (see point 5.) and a few tweaks and changes or original chicago.ymap.
7. Shaders to add normal, specular and alpha details and fixes to roads, building objects and map itself.
8. farlods.ydd for performance and cosmetic update with vanilla expansion with GTA 5 Chicago content.
9. Added minimap with main menu map frontend with visible gameplay features. This can be useful to use with GPS and following the path point A to B.
10. Mass prop update to enable dynamic features.
11. Small rooftop fixes (normal flip).
Fixes in DEV update 4.5 include:
1. 3D scan data insertion from Google Maps.
2. Animation for ad terminals and newspaper stands has been added.
3. Navmeshes (NAVI) have been patched to spawn more peds.
4. Added more props (fire hydrants, electrical transformators, surveillence cameras and more).
5. Added embedded collisions to some of the vanilla, pre-existing objects found in Race Pack Mod by Derkuwinator.
6. Tests with various scripts.