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Mapping Complete!
All of the mapping of 47 Berkerly Lane is officially complete. It's now onto scripting & the final passes.

Scripting is currently roughly 5% complete, there is A LOT to do.

The final passes are (in order): Detail pass, User guide pass, Optimization pass, Balance pass & Sound pass.


Xela's Room
Xela has sent over his prefab that he made for 47 Berkerly Lane and i've implemented it into the map then proceeded to delete all lights and add my own (lol) and changed the color scheme to yellow secondary to go along with the perk of this room (Madgaz Moonshine). All of the detail, geo, mapping, literally everything but the lights is done by Xela. All credit goes to him and be sure to thank him for creating this E P I C area! 


Loading Movie
Well it's more of a loading screen but it's called loading movie in the file paths ;) This is the loading screen for 47 Berkerly Lane.  GIF warning: 29.8 MB 


Step Two of the Easter Egg
After falling into the underground you will need fix a simple door mechanism. Very simple step thats intended to teach the player that this is something that is possible and will be used later. The player will need to stand at the valve and rotate it until its fully open, walking away or stopping will cause the door to return to its closed position; So it's kind of WW2 The Final Reich style with the gas lines step.  GIF warning: 19.6 MB  


Fighting Engine Limits
Since i've maxed out my .LED file and my baked sun size, I'm unable to decrease the shadowsplitdistance on the sun volumes. It's currently on 1750 which causes light leaks in some places. To battle that i've been placing caulkSunShadow patches around the map to help counter it. Also added some vines around this house!


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