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Pack-a-Punch
Redesigned the pack-a-punch area to a sewer junction instead of a boring straight tunnel. I'm quite happy with the results thus far. Made some FX for the flowing water, currently working on the sound design.


Corridors
Further scene dressing with various models, lighting touchups, texture blending & pipe cutout.



QETM
Only very slight changes like slightly adjusting model placement, patch blending, etc.. But I thought i'd show you what it looks like with the exposure boosted as it can be pretty difficult to see in a patreon screenshot in Rec709 colorspace.


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