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One of the biggest and most persistent issues I’ve been dealing with (responsible for most bug reports I’ve received so far) has been missing or improperly initialized variables when starting a new game or loading a save. This can cause all sorts of weird behavior and frustrating bugs for players.

I’ve recently implemented a loading screen for an upcoming version of MindWare, and this blog post explains how it works and why I believe it can finally make save compatibility issues a thing of the past.

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MindWare's New Loading Screen and Why It's Important

I've recently implemented a loading screen in MindWare, and I would like to take a few moments to explain why and share the solution with you.

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