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With each new model, we are trying to improve our skills.

The optimization work of the 3D model part is very important. This way we can bring in more details, but with a smaller amount of polygons, making the in-game rendering "lighter". All this, thanks to an artist-worthy texturing job, which takes several days.

The entire 608 model has only 2 textures!!! 

We have another 1 textures for the decals and 1 textures for the tires.


Completely finished model. We have the textures completely ready. 

Now it's time to make the UDIM to export everything to the Giants Editor.

Yes, in the next few days within the game!


This is the real-life model of the 608. Is ours close enough?


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Comments

Anonymous

Looks outstanding.

Anonymous

Can't wait to try it out