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Some people always ask us when we use technical modeling terms and one of those terms is Normal Map.

In the photo above, we have a clear example of what a normal map is about: basically, the texture produces an elevation effect on the 3D model. Yes, there is no need for 3D production of all the details. With the normal map, we can bring these "3D effects" without having to model and consequently make the model more optimized.

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