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You know that here we show the whole process of creating a mod.

This step, we can say is the rendering of the textures, from the high poly model. 

Basically, we have 2 models of the 2150 24 rows: the first is lowpoly, which will be the model that will be used in-game with textures. 

The second is the high poly model which is extremely detailed and as the name implies, it is super high poly. We use the high poly model to generate the textures with the highest quality possible. 

Of course this requires more work, but this is the process that major studios do in creating their 3D models.

Unfortunately, we are one of the few American teams to adopt this process. Most simply make the lowpoly model and render textures from that. The quality is not even 10% equal and models like this don't have textures of the normal map type. 



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