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UV mapping: without a doubt, this is the most boring part of modding lol. Anyone who has experience with this knows.

Basically, this is the time when you tell your 3D program that the textures will fold around the model.

Do you know those textures that you find in the mod folder? So, first you have to literally "sew" the entire model.

After that step, things get cool again. Let's render the textures and dirt textures. After that, just export to the Giants editor and start making the ingame.

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