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Hey guys cedr777 with another update.

It's time to unveil the battle system for this game, and lo and behold, it's not turn based! yay!

I decided to go with an Active Battle System to make the RPG aspect of this game more engaging (and less generic and boring)

I made this map in a separate game folder to test its features.

Originally though, I never intended for this game to have a battle system, it was planned to be a visual novel format only, the only need for the RPG Maker engine was to emulate the "movement" between places, a feature which was less common had we gone with a visual novel engine like Renpy or Unity.

That said, this is more of a test to see IF we can really implement an Active Battle System for Charao Life, more trials and errors must be performed before we are able to incorporate this mechanic into our main project.

But I assure you from this video alone, the ABS will work for the game.

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Charao Life; Active Battle System progress 07/15/2018

This is "Charao Life; Active Battle System progress 07/15/2018" by cedr777 on Vimeo, the home for high quality videos and the people who love them.

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