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TL;DR: v0.10 ALPHA #3 Targeting Mid September Release. Final ALPHA Build. 

Hi all. Sorry to keep you all mostly in the dark this month while I've been working quietly on v0.10 ALPHA #3.

I kept intending to post one of these earlier, but kept feeling like I never had enough to show off vs the time passed since the previous blog. Anyway, in typical me fashion, I'm here in the final hour with a bunch of previews and insights into some of what I've been working on.

^Jim's supporters trying to get TD info & previews out of him, 2022 (colorized)

As I mentioned previously, my current intention is for this to be the final ALPHA build before the Full Release, so that means there are a bunch of lingering "boring"/less visual things that require my attention, that have to make it in for testing purposes. 

^Here's something to look at, overhauled part of the South Sewer map to reduce the walking distance to the generator room and instead have bottom right exit lead to the new East Sewer map. 

I won't go over every little thing, though some of the more noteworthy things I've done include: finally fixing the annoying overlapping items acquired popup while looting. New Perks (More on them later). And some necessary balance tweaks around Melee becoming too strong too early vs the 9mm Pistol:

  • Slightly Nerfed base melee stat growth.
  • Slightly Nerfed quantity of ammo found in rng loot. 
  • 9mm x2 Combat Move now unlocks at Level 6 instead of Level 10. And it no longer requires 1 END point to use.
  • Melee x 2 Combat Move now unlocks at Level 9 instead of Level 5.
  • Added a new 9mm x3 Combat Move that unlocks at Level 12. It does require 1 END point to use.

The purpose of those changes is to make the 9mm pistol more attractive to use during the early game, vs simply pumping stat points into Melee and making it irrelevant to soon. Melee is intended to be a viable build, but it should be an intentional, specialized build as opposed to every Tiffany eventually doing crazy melee damage simply by reaching a high enough level. 

There are more combat additions I want to make before the v0.10 Full Release, so I won't do any more balancing on this until we see how this plays. 


Now, while a lot of what I have been rendering are still the parts of the upcoming scenes that I don't wish to spoil as previews, I can show off the work I did for the Re-Dress/Dress Up mechanic. 

^ There's that and the preview shared at the top of this post. 

There's been some changes made to give players better control over their Tiffany's state of dress/undress. 

Firstly, an Undress hotkey has been added ('U' by default) that will allow Tiffany to remove her outfit pieces (in the same order as being stripped) without damaging them.

To cut down on button presses, the Outfit Repair Kit hotkey ('O' by default) now simply repairs/puts on the next outfit piece in the sequence. It will only consume a repair kit if the outfit piece was damaged. If Tiffany took it off voluntarily, than the 'O' key will put it back on. These "Dress Up" renders will briefly appear every time a repair kit is used.

If you don't want to wait to see how this works in game, I've recorded a short video demo for the $5+ tiers to view that I'll be uploading shortly after this post. It also features Debra getting dressed, but for now, you can only undress Tiffany. In the future, once the companion girls have been corrupted enough, you'll get to control how much they wear yourself.

Please keep in mind that the girls will only ever be able to get undressed/redressed in the same order that they get stripped/repaired. So it's still not a modular system where you can choose specifically what pieces she can wear. And I have no plans to make it so, since that would require a large amount of renders and thus time that could be spent elsewhere.

^Special Forces tier recently voted for "Black" to be the final color of the toy that Tiffany & Vanessa will share in their scene together. 

Right, so as mentioned so alongside finally fixing up the few perks/traits that were previously broken/unimplemented, You'll also find 10 new perks/traits in ALPHA #3 which was necessary considering the Level Cap is 35. I don't think anyone can get there yet with the current content, but that does mean that there needs to be enough variety to actually pick different perks otherwise you'll run out and everyone will just end up with the same build in the end.

Of course, there will be more added in future versions(feel free to make suggestions, some of these were based on suggestions), but for now, here are the new additions:

PERK NAME: Drunken Fist.

EFFECT: 2x Melee damage while Drunk.


PERK NAME: Enhanced Metabolism.

EFFECT: Consuming a Food/Drink item will randomly grant 1 of the following: 50 HP, 1 END, 5 exp, 2 Skill exp, or 5 Fetus HP(if pregnant).


PERK NAME: Fertility Sorority.

EFFECT: +1% damage for each girl that is actively pregnant. Base Fertility +5%.


PERK NAME: Hit n Run.

EFFECT: Increases Reflexes by 15% for the turn after performing a melee attack.


PERK NAME: Loves to Swallow.

EFFECT: 2x Hunger/Thirst benefits from consuming cum. 50 HP & 1 END will also be replenished if Addicted to Cum.


PERK NAME: Professional Breeder.

EFFECT: Keeping pregnant without any rest days = +2% damage for the pregnancy's duration & 100 exp per pregnancy. Base Fertility +5%.


TRAIT NAME: Thicc Skull

EFFECT: 2x Stealth Mode duration before experiencing side effects, but then 50% more likely to become addicted.


PERK NAME: Thoroughbred.

EFFECT: An extra source of loot will be revealed in every location cleared of enemies.


PERK NAME: Unstoppable Curves.

EFFECT: Walk through Turret Fire without getting staggered backwards & regain balance after the 3rd successful stumble recovery.


PERK NAME: Wealth Whoreder.

EFFECT: +1% damage for every $1000 in Tiffany's possession. Capped at +30% damage at 30K+.


Okay, now to break up that text with some more previews and wrap things up:

^Yep, using this build as a chance to finish up all of the unfinished scenes that I've been working on for the past year...

One thing I have recently started rendering while I don't have more urgent renders set up, are some of the scenes featuring Iris. Including her first story scene set at the town's Library:

This scene is actually a flashback that takes place 3 days before Tiffany & Terry arrive at Ashton Lake. Iris will recount the events of this scene to Tiffany when they meet, in order to explain the predicament that you will find her in. I've also got a render from one of her Combat Sex scenes to share in the Special Forces Sneak Peek. 

Though just a reminder, that all of the Iris content is planned for the v0.10 Full Release, not ALPHA #3. My work on her scenes is limited because I have an anonymous helper posing all of her scenes. So all I have to do is make minor adjustments and do the renders themselves when I'm not as busy with other scenes. 

Before I go, I'd also like to mention that I have received all of the voice lines for the "Tiffany gets injected" scene from TheVoiceVixxen, and implemented the first half of it. Just to reassure people that it will be coming out with ALPHA #3 as well. I'll probably release another voice demo in the coming weeks as I have some other minor tweaks I'd like to make to the system to improve timing and reduce line repetition. And more scenes of course.

Thank you all so much for your patience & support. Sneak Peek posts coming. Extra Preview on Discord.

~ Jim

Comments

Bfan

Hooray! My suggested perk made it in!

Derperoni

I really cannot wait for the full release! It has been so long but I am very excited to see what the full update will deliver :D

DtD

Is there gonna be a drastic downside to have tiffany addicted to zombie cum? Because if not wasting a Perk to prevent that is kind of dumb.

Jimjim3dx

Are you talking about the "Thicc Skull" trait? The purpose of that one is to extend the duration of Stealth Mode, not prevent addiction.

DtD

maybe I misread the effect, lol. Do you have anything planned for the cum addiction? Maybe multiple stages, and at higher stage Tiffany is forced to drink it in some situations?

Jimjim3dx

It's planned as just a single stage, and the idea is for it to take some choice away from Tiffany/the player, and for there to be negative withdrawal effects if she does not get her daily fix.

JMan76

Titty fondling option for male characters to fondle those sexy pair of titties all busty women.

Jimjim3dx

Do you mean as a move during combat? If out of combat, how would it function in your mind?