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First of all, I want to make it clear that I will be pausing the page so that no active patrons get charged during June. I am NOT taking a break, I just don't feel right getting paid for May when I was unable to work for the vast majority of this month. If I had know how things were going to go, I would have paused May's billing. Sure, it wasn't my fault, but it wasn't yours either. And not pausing the page would be inconsistent with how I've handled time away from work in the past.

ALPHA #2 will release on May 31st. (Links will also be sent out via DMs for both April & May patrons)


Okay. I hate writing blogs when there's work to do, but I owe you all an explanation of what the current plan is (especially those who aren't on the discord), so I'm gonna try and keep this concise & focused on everything you need to know.

The tl;dr was that the aftermath of dealing with the funeral and other family things took a bit more of a toll on me than I had expected. And suddenly here we are in the final week of May, even though it still feels like the end of April to me.

But I have been back at work full time for the last several days and things are looking good. Or at least, as good as they can be considering I'm almost a month behind schedule. These additional ALPHA builds were always intended to be more quantity vs quality, releasing every 1-2 months until v0.10 was complete and ready for that coveted Full Release. But since this ordeal has added a whole extra month of waiting, the already paltry offerings of this upcoming build now feel even less appetizing after that extra time. 

My plan to help mitigate this feeling (for those who decide to try out this build instead of waiting for another) was to spend the final week of May (this week) adding 2 additional scenes to the build. In particular, the last 2 remaining Combat Sex Scenes that Debra was missing: Female Zombie (69) & Zorse (Handjob).

Since they had the most to lose from the decision to forgo time spent on bonus content in favor of more time on the game, I chose to poll the Special Forces tier to make the decision about whether to release ALPHA #2 ASAP(as originally planned) or take the time this week to add those 2 extra scenes before releasing on May 31st. The decision seemed pretty unanimous that the game should be the focus in this last week of the month. You can check out the post here if you want more of my reasoning.

So yes, that's the current plan for the remainder of May. ALPHA #2 will release on May 31st. (Links will also be sent out via DMs for both April & May patrons) And it will additionally include the two aforementioned Combat Sex Scenes which I will be spending the bulk of my remaining time on.


What state is the ALPHA #2 build in right now?

Pretty much good to go at this point. At least, in terms of everything being playable. Whether you as the player would be interested in trying this build out is up to you. Not a whole heap has changed from ALPHA #1 if I'm being honest. Here is the current changelog as it stands for full transparency. Though keep in mind I could be forgetting some things, and there is still some work left to do:

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CHANGELOG:
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*Added basic Fire, Shock & Bleed damage types for new combat moves, alongside enemy resistances.
- These damage types are more lethal to non-infected opponents.
- Sewer Zombies are more resistant to Fire damage, but weaker to Shock damage. 
*Added craftable Molotov Cocktails which deal Fire damage + set target Ablaze for damage over time.
- Requires "Lighter" item to use, which can be purchased from George.
*Added 2 craftable weapon upgrades at Rank 2 Crafting.
- Baton -> Stun Baton (deals shock damage + stuns for 2 turns. Runs on Batteries).
- Combat Knife -> Serrated Combat Knife (inflicts Bleed damage over time).
*Added a "turn order indicator" to combat to improve visual feedback of whose turn it is when Tiffany has a companion.
*Added a Lockpicking mechanic governed by the Surviving Skill. It is used to open some doors & loot containers.
- Lockpicks can be looted, purchased or crafted (Rank 2 Crafting & Surviving).
- Some part of the Casino's 3rd floor can be bypassed via lockpicking on Day 2.
*Added a Fishing mechanic governed by the Surviving Skill. It is used to reel in fish or other loot items.
- Fishing requires a rod + 1 bait per fishing attempt.
- Both rods & bait have multiple quality tiers & can be looted, purchased or crafted.
*Added a Bridge Construction mechanic governed by the Crafting Skill. It is used to open alternative paths or gain access to new areas.
- It is available when Tiffany achieves Rank 3+ Crafting Skill.
- Each Bridge tile requires a Hammer(not consumed), 4 Wooden Boards & 16 Nails.
- All 3 can be purchased. Wooden Boards & Nails can be looted. Wooden Boards can sometimes be salvaged when using crowbars.
*Added 2 new shops:
- Pharmacy Shop(Dr Milburn/Hitomi) which can be accessed from Day 2.
- Jebadiah's Shop which can be accessed if Tiffany is Jeb's Milk Maid & accepts the Farm Hand #2 quest.
*Added 1 new interior (Antique Store) to the east part of town.
*Overhauled the "Crowbar System" to demystify remaining uses & fix potential exploits when buying/selling them.
- Crowbars ranging in quality from 1 to 10 uses can now be obtained.
*Overhauled shops to now have stock for every item, and adjusted the user interface.
*Adjusted the "Delicate Touch" perk to function as follows:
- "Crowbars, Lockpicks & Fishing Rods are twice as resistant to breaking".
*Adjusted Stat Point Allocation for Attack so that 1 Stat Point = +1 Attack instead of +2.
*Adjusted Agility Stat values of enemies & Tiffany's natural Agility Stat gain rate to increase the gameplay presence of Agility.
*Adjusted the level design of a few locations.
*Adjusted a few more icons.
*Adjusted prices for many of the new items added in the previous build.
*Removed 5.56mm Casings & Rounds from shops, crafting, & RNG loot. They will return once a 5.56mm weapon has been added.
*Fixed the "TypeError: Cannot read property 'luk' of undefined" crash that occurred when looting under specific party circumstances due to a missing check.
*Fixed a softlock where you could get trapped if returning to the starting area while escorting Vanessa to the Pharmacy on Day 1.
*Fixed a bug where the Sewer Zombie who drops the key in "Water Management - South" refused to have sex with Tiffany :P
*Fixed a bug where "Submissions" were incorrectly tracked twice under "Character Data" when using the "Submit" option during Tiffany's turn in combat. 
*Fixed a bug where the Crafting & Cooking Skills' Rank + EXP displays in their respective menus could get out of sync with their actual values.
*Fixed a bug when using the "Reload" hotkey where Tiffany's reload scenes would play if her weapons weren't full, but all her current ammo was already loaded. 
*Fixed typos, map collision/clipping and other minor bugs.
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Some remaining things to finish implementing include:

  • Adding in the new sex scenes themselves to gameplay & gallery (I'll do this last since it's the least mentally taxing, just time consuming)
  • Code for Stat Allocation Respec from drinking Cocktail
  • Code for Sewer Zombie spawn during Fishing
  • Remove annoying "Tiffany is Full/Quenched" restriction from food/drink
  • Fix bug where some perk effects can accidentally get removed from Tiffany (like increased exp rate)
  • Prevent Tiffany reading books if she's addicted to cum or drunk
  • Have HP & DEF Stats affect Fetus HP & Damage Resistance


Although, I have had to push back a selection of features, fixes & improvements until future builds. Some notables include:

  • A proper  "drunk" effect that actually has a gameplay & visual impact. 
  • Fixing that overlapping loot notification bug (Too time consuming for me to squeeze into this build. It's very annoying, but only a visual bug). 
  • Properly fixing all of the remaining issues with Perks & Skill rank bonuses including those that are bugged/missing.
  • Skill dialogue checks for Days 2 & 3.
  • Ability to give the other girls fertility modifying items before their scenes.
  • Combine "Skills", "Stat Allocation", "Perk Selection" & "Current Perks" into a single Pause Menu option. Don't force it on the player during gameplay. 
  • Ability to survive mine explosions with enough HP & END.


What is the plan for ALPHA #3?

So, I've stated in a couple different posts now my plans for ALPHA #3. The plans are roughly the same, but the dates keep changing on me due to one circumstance or the other... 

But as of now, the plan is to release ALPHA #3 in early July. It will be focused more on new scenes than on gameplay. My aim is for it to at least include:

  • Big Barney X Debra
  • Tiffany X Vanessa
  • Terry X Hitomi
  • Tiffany X Male Zombie (Glory Hole - Day 3)

I wanted to provide a diverse selection of scenes/characters that hopefully has something for everyone. I don't want to over-commit, so we'll leave it at that for now. But I'll of course look to add more depending on how I'm going for time when these 4 are done and implemented.


Thank you all for your patience, understanding and support during this crazy month. While ALPHA #2 will only have the 5 Combat Sex Scenes for Debra, and a little extension to the end of the Jeb X Deb scene. I hope to make it up to you soon with those anticipated scenes in ALPHA #3 not too long after. I imagine I'll post another preview here before ALPHA #2 is out on May 31st.

~Jim

Comments

Anonymous

youre a good person