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^ East Side Makeover


EDIT:

See here for updated release plans.


ORIGINAL POST:

Hello Everyone,

Yes, how bold of me, committing to a release date. I'm sure that will end well...

Anyway, December 8th is the date I'm setting for the v0.10 ALPHA release. For all tiers. 

That's right, competing with Halo Infinite [Insert joke about how v0.10's development has been infinite :P ]. I do expect to be done before then, but have added a day or 2 extra for testing. I will adjust as needed. Still a lot to do but I think this should be sufficient. Or rather, I need it to be sufficient or I will run out of time in the month for the BETA... 

The bottom line is, every now and then I just need to force myself to ship something, and accept that it's not the Full Release and that it doesn't need to be 100% perfect, just functional enough to serve it's intended test purpose. Though I will once again stress that people who are looking forward to a polished experience should probably continue waiting for the Full Release. This really will be for testing and feedback gathering only, even if it should technically be an improvement over v0.09 in every department despite sharing almost the same base content.


Doom-posting aside, I am reasonably confident that the ALPHA will come out by then, as I continue to whittle away at my list of things to do (either completing items or cutting them for a future BETA/Full Release) the light at the end of the tunnel gets closer every day. (All of my notes fit on two thirds of a page now!)

Since the previous post, I spent a bit of time finishing up the overhauled map for the east side of town (as you can see in the image attached to this post). Like with the south side map I've shown off before, I'm really happy with how this turned out. The layout actually makes some semblance of sense and I've made room for 5 more buildings inside the walls (Although, they won't be accessible in the ALPHA...) and I plan on expanding the area inside the walls further to the east in a future update (Perhaps the Full Release) to include some more play areas including the community garden area I started on there that will be used with the Farming Skill. But for now, I mainly wanted to get this done in time so that I could properly update all of the enemies, loot, & quest logic on this map.

I also spent a day solving that Issue I mentioned about having to now handle all of the combat sex scenes outside of the battle screen, once the fight is over. I've made it work in a way I'm happy enough with for the ALPHA. I've taken the simple approach of having the other zombies stop moving while the sex scene is happening, and having the scene take place on the map screen. But I've also added a little bit to the end of those scenes now where 2D sprite Tiffany briefly recovers from her orgasm and has to stand back up. And there is about a 2 second period where the other zombies will begin to move again while Tiffany gets up. I've also increased the length of time that the zombie who fucked Tiffany stays immobilized for afterwards as well to counterbalance this new aspect. In a future release, I will experiment with allowing the player to have the option for zombies to continue moving and surround Tiffany while she's locked in a sex scene. Or the possibility of a fade to black screen that allows some time to pass and the zombies to disperse "immersively".

So now that's how combat sex scenes work for all of the enemies and the new scene skipping now works as intended in every scenario. The only downside remaining due to this change in the way I handle these combat sex scenes, is that I've temporarily broken all of the unique sex fights (Vanessa Zombies, Zombert, 3-Way Sydney Zombies, Debra Zombies, Andre/Zandre, Kiana/Ziana & Romeo) and will probably need half a day to go and fix those up and make sure they don't soft-lock on us. But assuming that goes fine, then the game should once again be full playable on a technical level and that'd be pretty handy for testing :') .

I've now added in the majority of the Perk/Trait functionality. Some of these may not function entirely as advertised thanks to relying on some features being pushed from the ALPHA to a future BETA or Full Release(Like Undressing/Dressing which I don't have time to bugfix for the Alpha, or the addition of a lock-picking system, or a bridge/walkway constructing system for the Crafting Skill and a bunch more) or simply because I may run out of time due to other parts of the game needing more immediate attention. Upon release, I will compile a list of known issues including which Perk/Skill features aren't functioning as intended or haven't been fully implemented. 

And finally, (among other less interesting work I've talked about too much before), I've finished the basic implementation of Tiffany's Masturbation ability which is used outside of combat from the sex moves menu option or the "M" hotkey(Default). Please keep in mind that while functional from a gameplay perspective, the actual full masturbation scenes themselves will come later in the Full Release. In the ALPHA, it will just display a single image with some screen and sound effects as a placeholder. Though I still think it works quite well for what it is.


Well, there I go again, can't even compose a "Quick Update" quickly. :') I'm sure "Future Jim", one week from now, will be glad I spent the time on this instead of one of the last minute features he'll no doubt be attempting to squeeze in at the final hour... 

Thanks once more for your support, patience and understanding. Especially those who are planning on waiting for the BETA or Full Release. I appreciate that this wait is painful & frustrating. Trust me, it is for me too...

~ Jim

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Omnibreed001

One word "DAAAAAAMMMMMMNNNN"