[Closed] Carry Weight/Item Limit? (Patreon)
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Hello there,
Sorry I haven't done a proper post yet since starting up development again. This is just a quick poll/discussion to get some feedback on something that I am currently unsure about. And that thing is (as you probably already know from this post's title) the concept of introducing a carry weight/item limit to Tiffany's inventory. I thought about it properly for the first time today when going over some potential plugins and changes to make to the game's back-end. Since I am overhauling a lot of things for v0.10 by adding perks, traits, skills, stat allocation, etc.
Having some inventory management could be fun, and add some immersion into the game. I know a lot of players like for Tiffany to have certain restrictions placed on her to make the situations she finds herself in more challenging and harder to deal with, without resorting to sex. This would prevent Tiffany from being able to stock up on a completely ridiculous amount of items that could ruin any sense of danger. And the default weight/item limit could be increased overtime with the addition of certain perks, leveling up her stats, or even purchasing inventory upgrades from the store.
On the other hand, inventory management can also easily become an annoying and tedious feature for a lot of players, who just want to play the game without worrying about such limits, having to drop or pass up on certain items, or enduring the effects of being over-encumbered. And of course, there is also the obvious issue of Tiffany not actually having any tangible storage on her in the first place, given she is usually somewhere between scantily clad and nude. And I wouldn't be actually rendering things like backpacks and satchels for her. Obviously it's just a game, and it doesn't make sense either way, but part of me thinks it's simpler to just ignore the inventory all together rather than draw specific attention to how much Tiffany can actually carry and where she is keeping all this stuff?
So I'm of two minds about it. Honestly, I could go either way. But I am probably leaning towards leaving the inventory system as it currently is, despite all the extra player interaction I could squeeze out of it. If I did add a weight limit, it would likely be reasonably generous. I don't want players to fill their inventories immediately. Just an additional RPG element to make choices about and help guide your play-through. Though I would like to hear what you all think? And if there was a limit, should it be weight based(Like Elder Scrolls/Fallout), space based(like Resident Evil, Diablo) or simply a cap on the maximum number of certain items? Please share your opinions :) I am curious to know what people think.
Should there be a Weight/Item limit for Tiffany's Inventory?
I am not sure if it is possible to set it up like this, but perhaps there could be an option where Weight/Item limit would only appear in a "hardcore" mode or something like that. Though again, I probably wouldn't bother if this is a feature that has very little interest at all. The results of this poll/discussion won't be definitive, I am just curious to get your opinions.
Thanks for your feedback, patience, and support. I will write up a proper dev blog sometime in the next week to let you know what I've been up to. This is just a question I happened to be asking myself about today, and figured I would put it to you. :)
~ Jim