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Apologies for the lack of communication. I've been refraining from making any posts until I could comfortably "guarantee" the contents of the April build.

I certainly didn't expect to get side-tracked with Skill Rank Bonus implementations for as long as I did, but it's probably the 2nd to last gameplay feature/system I "needed" to have in-place before v0.10's Full Release, so I am at least glad to have that finally all done and working as intended.

Unfortunately, I've once again run out of time to implemented the majority of the actual content(sex scenes, voice lines & art cards) I had planned. So I'm going to try & make it up to you in May by focusing on nothing but completing sex scenes (particularly Iris') instead of getting sidetracked with any additional gameplay work.

~ Jim

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v0.10 - BETA 2 [30/APR/2024]

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NOTICE!: THIS BUILD DOES NOT CONTINUE THE STORY BEYOND THE PROLOGUE (WHERE v0.09 ENDED).

  •   BETA SAVES *WILL* BE COMPATIBLE WITH v0.10's FULL RELEASE & BEYOND.

  •   PLEASE TAKE NOTE OF THE \\\KNOWN ISSUES\\\ SECTION DOWN BELOW BEFORE PLAYING.

[NOTE #1: You can fastforward dialogue by holding 'W', Skip sex scenes by holding 'X', & hide the dialogue window by pressing 'Ctrl'.]

[NOTE #2: Select "Progression" from the pause menu(or press 'P') to Spend any Perk/Stat points & View Skills/Acquired Perks.]

[NOTE #3: Once ingame, I recommend selecting "Configure Keybinds"('esc'->"Options"->"UI & Keys") to view all the hotkeys.]

CHANGELOG:

* Added the remaining half of the Story Sex Scene: "Karl breeds Iris".

  •   29 new renders.

  •   If you have already completed the quest in your save, simply view the scene from the Gallery. As the game data has already been recorded in your save, there's no need to restart.

^The remaining/incomplete Iris content will be added in the next build (v0.10 BETA 3 - ETA: Mid June 2024)

* Added Character Bios to the "Lore" submenu for: Robert, George, Dr. Milburn & Hitomi.

* Added all missing Skill Rank Bonuses & related features. Additions of note include:

Breeding:

  • [Rank 3] > Remove END Pregnancy Penalty from Combat Resists.

Cooking:

  • [Rank 2] > A chance of cooking 'Rare' versions of any Food/Drink item at Cooking Stations.

  • [Rank 4] > Ability to create Food Packages at Safezone Fridges.

Crafting:

  • [Rank 4] > Ability to craft Defusal Kits to disarm & collect explosive mines with at least Rank 2 Surviving.

Learning:

  • [Rank 3] > Access to the "Clever Girl[II]" Perk UPGRADE. (175% Level EXP)

  • [Rank 4] > Access to the "Clever Girl[III]" Perk UPGRADE. (200% Level EXP)

Persuading:

  • +10% Shop discount, perk Rank, starting from Rank 2.

  • Gain Persuading Skill EXP from buying/selling items.

Policing: 

  • [Rank 2] > Access to the "Brutality" Perk. (+5% damage)

  • [Rank 3] > Access to the "Overfunded" Perk. (Immediately gain: $3K, 9mm Round x30, Shotgun Shell x12, 1 Stun Gun & 1 Frag Grenade)

  • [Rank 4] > Access to the "Search Warrant" Perk. (Immediately gain: a Crowbar(10 Uses) & an Unbreakable Lockpick)

Surviving: 

  • Bonus length to "Stealth Mode" before suffering side effects starting from Rank 3.

  • Gain Surviving Skill EXP from successfully disengaging stealth mode before side effects appear.

  • [Rank 2 & 4] > Lockpicks gain 1 extra use before breaking.

  • [Rank 3] > Crowbars gain 1 extra use before breaking.

  • [Rank 4] > Access to the "Booty Hunter[II]" Perk UPGRADE. (100% chance of finding 1 additional random item while looting containers)

Whoring:

  • Gain Whoring Skill EXP from using Sex Moves or submitting voluntarily in combat(before being overpowered).

  • The "Sexual Education" Perk. (20% Combat Sex EXP) now requires Whoring Rank 2. [You won't lose it, if you already have it in your save.]

  • [Rank 3] > Access to the "Sexual Education[II]" Perk UPGRADE. (50% Combat Sex EXP)

  • [Rank 4] > Access to the "Sexual Education[III]" Perk UPGRADE. (80% Combat Sex EXP)

 

*Additionally, some existing Skill EXP sources had their gains decreased for balancing.

^Select "View Skills" via the "Progression" submenu ('P') for full details on each Skill. More Skill features & Rank Bonuses will be added in future versions.

* Fixed a potential softlock during the first loop of the "Karl breeds Iris" scene where the loop never ends.

* Fixed a bug where Tiffany would get stuck on the 1 tile bridges that can be built in "East Sewer" with Rank 3 Crafting.

* Fixed a bug where Hitomi could get impregnated by Terry despite consuming food/drink laced with "Unconceivable".

* Fixed a bug where Iris' Pharmacy sprite would disappear if Hitomi moved from the Pharmacy's Basement to the Main Floor.

* Fixed a visual bug where Jebadiah’s sprite could clip through walls & objects when entering his house.

* Fixed additional minor visual & map bugs.

\\\\\\\\\\\\\\\\\\\

KNOWN ISSUES:

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- You may have to whitelist "Game.exe" if your security software falsely quarantines it, preventing the game from launching.

- You may encounter a crash with no error message during a story scene that features a boss fight. This appears to be due to the handling of music tracks for boss fights.

  •   You may be able to fix these crashes by going to your PC's Sound Settings -> Output Device Properties -> Additional Device properties -> Advanced -> And then selecting a 16 bit 48000Hz Default Format.

- Only if you made a save file in the original BETA 1 upload: Loading that save file may give a repeating "Loading Error" message prompting the player to "Retry".

  •  This can be fixed by overwriting the save the file while receiving the error message, then -> closing the game, then -> relaunching the game and loading that overwritten save file.
     You will then be able to resume playing that save file without the repeating error message.

- Changing the "Text Speed" option from the default value of 10, will cause issues with the timing of certain voice lines that are set to auto-progress their associated dialogue boxes. In particular, the “instant” value will likely cause these voice lines to be cut off before the line has finished playing.

- The "PROGRESS" statistic may not correctly add up to 100% even after completing every current piece of content possible.

- The Zombies from the club section on "Casino - Floor 1"(Day 2) will not pause their movement while the player navigates the in-game(map-based) menus; e.g. the progression submenus.

- Zombies may climb on top of the "Casino - Basement 3" shipping crates on Day 2, after Tiffany herself climbs up.

- When "Autosave on Map Load" is enabled, the act of loading any save file will often cause a new Autosave to be made in one of the 3 designated slots. This could cause an autosave you wished to keep to be overwritten, so remember to occasionally make manual saves. Pressing '2' Will allow you to create a named save, which is useful for reminding yourself which part of the game that save was up to.

- The "HP Bug", where Tiffany's Health is not at Max HP despite taking no damage, may be back due to the new Level-Up features that have yet to be taken into consideration.

- When first entering the Casino, Terry's Flashlight beam has a tendency to lag behind his current position when he starts to move.

- The 9mm Idle "Shocked Expression" Dialogue CG is missing 5 variants for Tiffany's Day 3 bodies. The unarmed variants are currently in use as placeholder.

Comments

Enigma42

there were mines in the game?

Jimjim3dx

Yes, during the Casino Section on Day 3. Though they'll be in more future locations.

Jimjim3dx

ETA: ~2 hours from this comment.