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I wasn't completely happy with the fur dynamics and fluid simulation for this video, so I decided to re-do it.  The fluids just finished, so I thought I'd share the preview video from Realflow =)

I mentioned in an earlier post that I was now able to make the fluids interact with the fur, and this video shows how I'm doing that.  I was able to export the hair guides as mesh strips, which the fluid particles can collide with.  I'm even able to adjust the collision tolerance of the strands so that some of the particles slip through, as though the fluid is seeping into the fur instead of just resting on top of it.

The effect is most noticeable on his long ankle hair closest to the camera.  Not only does the fluid stick to the fur where it lands, but the long hair along the ground actually pushes the fluid that has already landed on the ground at that point.

I'm in the process of rendering out a test of the full sequence at the moment, and if all looks good, I'll start the final render =)  This scene renders EXTREMELY fast, so the whole thing should only take about 2 days to complete.

Enjoy!

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Fluid Sim Fur

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