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Well, we're approaching the 1 year anniversary of when I started actively working on my art and animation projects again, so I thought I'd write up a recap of what I accomplished this past year, and where I'm looking to go with things this year.

1) The weekly art streams have been a great success!  Both in terms of keeping me motivated to produce art, and also as an opportunity to engage my fans and remove any excuses I would otherwise have to procrastinate XD  The same has been true of the weekly animation streams!

2) I have three new animation projects in various stages of production:

- A single character piece with Kish's fennec character riding a dildo is in the final rendering phase.  I was hoping to have it finished by the end of January, but didn't quite hit that goal.  The keyframing work is about 95% done with just a few sequences left to clean up.  The rendering is about 60% complete and should be done in the next couple of weeks.  In the meantime, I'll be passing the project over to Kish shortly to provide the audio =)  This will be the first new feature animation I've released since 2011 and, from a technical standpoint, is on a whole new level compared to Fox in the Stable.

- Hit the Showers is a two-character piece with Taurin and Kish's fennec character.  It was going to be the next release, but I put it on hold when the motion capture cleanup starting taking longer than expected.  I'll be returning to that project in the next week or two.  That project, BTW, is actually a sequel to No Horseplay.  The environment is done, and the keyframing is about 70% complete.  I just need to finish cleaning up the motion capture data and adding in secondary animation.

- No Horseplay is a more ambitious project that I started a few years ago.  It'll involve multiple characters, and focuses on the horse from Fox in the Stable as well as a new stallion character I'll be introducing.  The environment is mostly complete, and the characters are about 75% done.  Once Hit the Showers is nearing completion, I'll be going back to this one, probably starting out with a new storyboard so that I can fine-tune the concept.

3) Thanks to the generous financial support of my Patrons, I've been able to invest in some great new tools to help with my animation endeavors, including:

- A motion capture system for creating more realistic character movement

- A new GPU-based rendering engine that's significantly faster than the CPU-based engine I was using before (along with an RTX 2080 Ti card to run it on)

- New software for fur generation that looks better and is easier to use than the method I was using previously

Aside from progress on the new animations in the queue, I'm also hoping to finally start offering animation commissions this year!  Those will probably start off on a pretty small scale.  Most likely character modeling, 3D rendered reference sheets, and YCH projects to start with.  For the YCH stuff, I'm thinking of revisiting my past ideas for the Yiffing Machine and Water Tentacles as the first YCH projects I'll offer.  Once I hit my $1000 Patreon goal, I might make the commission projects the subject of the second weekly animation stream, while I continue to work on my other animation projects during the first stream.

I'm expecting this to be an exciting and productive year!  Thank you all for your support =)

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