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Hello all!

Even though this is a video sequence, I'm releasing it at the Super Patron level since it's not actually a preview of a work in progress.  Don't worry Mega Patrons, you're going to get a LOT more exclusive content soon here ;)

This is a fly-through showing off the new fur on my Taurin character.  I included the water sphere and reflective surface to show how the rendering engine handles the fur as a 3D object.  This wouldn't have been possible using my previous fur tools and rendering engine.  And, because I could, I turned on the depth of field effect because it's cool x3

There are about 3 million fur strands being rendered here, taking an average of only 2 minutes per frame!  I still can't get over the speed of this thing XD  Of course, that's only the case because the background is so simple.  A production quality video with a detailed background will take considerably longer to render, but is still WAY faster than I was dealing with for the same quality level before.

It's not quite finished though.  I still need to style the fur a bit and give him some nice cheek fluff.  I also need to fix his skin material.  I'm using a material type that simulates the subsurface scattering of light in skin, but the exposed skin (pawpads, nose, gums, etc...) is rendering too gray and with unrealistic highlights.  It'll probably be an easy fix, just not something I've dug into yet ^.^

Enjoy!

Files

Taurin Flythrough

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