Mocap Progress (Patreon)
Content
This is the result of that take after a bit of cleanup. I had to move the characters a bit and adjust them to each others' size and positions, as well as align them with the props in the environment as necessary. I also cleaned up the foot step data, making sure the feet are planted on the ground when they should be, and not sliding around.
I even completely replaced some of the mocap data with keyframes. The data for Kish's legs while he's on his knees wasn't usable, so I just keyframed that portion, but kept the mocap data for the rest of his body.
There's still a LOT of work to do, however. I have to clean up the hands in a similar way to what I did with the feet, but that's going to be a bit more complicated since the hands aren't just going to be targeted to a static object like the floor. Instead, the targeting will need to be dynamic, sometimes targeted to a body part of the same character, sometimes a body part of the other character, and sometimes a static object. This is a little tricky to do without creating dependency loops, which 3DS Max really REALLY doesn't like XD In fact, it tends to create a pretty horrible error where it will allow you to create the loop and save the scene, but will crash immediately when you attempt to reopen that scene.
I know how I'm going to do it, since I had to do the same thing for Fox in the Stable. But still, I'll probably save that step for last, after I do the rest of the cleanup <=)
Enjoy!