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Hi there,

After months of hard work and a good start with 0.1...

The release of version 0.2 of Cyberslayers is finally here !

Grab it here : CYBERSLAYERS0.2

This update firmly establishes the universe and gameplay of the project and the different protagonists.

With this version, you will have a good idea of the potential of the game and its evolution.


The 0.2 offers this:

-About 3 hours of gameplay mixing rpg elements, point and click and hentai content

-Dialogue and skills choices allowing a real replayability

- About 1500 cgs

- More than 45 animations

- Hundreds of lines of dialogue

- Important work on visual, sound and musical details

- Two pieces of music of my own composition

- Introducing A collecting cards system

- Introducing an ingame email system

- Hentai scenes from teasing to hardcore with different outcomes depending on your choices

It's also a universe with the feeling of Cyberpunk, beyond an erotic game. The serious tone of a world in perdition is next to humor and eroticism.

Those who like the hentai side can be reassured, it is present throughout the three hours with an evolution of possible corruption for the heroines.

The heritage of Leridia is also present, better integrated and more fun: the pentagrams, the pure/deviant orientations and the same kind of feeling.

You will play Aline but also Kassiah.

The combat mode is also introduced with Kassiah and a part where you will play her as a Slayer.

So there is a lot to do in this version !

All the bases are ready for the opening of a world that will be more open in 0.3.

Please give feedback on this version and support the game ! Like Leridia, this project is made with all my heart and my soul. I hope you'll feel it, I've worked a lot to improve from the 0.1.

I think it has great potential, please let me know !

Visit my discord here


Comments

Anonymous

great quality work .. animations and all .. well done ! keep going

Anonymous

This is great work, a solid start and alot of promise for future updates. I found you can get infinite sexperience in the cell block from clicking the guard robots there. so you might wanna fix that for balance. ;)

Juffo78

I had a lot of fun playing the demo. Thank you very much. However, I think the fighting system needs some improvement. 1. It is unclear, what the chances of your options are. Fighting the Ghouls, I could not hit them, after I tauted them once (yellow). Did I fail coinflips in a row? Some informations would be great (e.g.: 50% hit, 25% damadge blocked, 25% blocked and counterattacked). 2. It looks like "attack" and "defend & observe" lead to the same result. Either you take a hit, or you hit the enemy. It would be great, if defending would increase the chance, not to take a hit, and/or boost the next attack. What do you think?

maelion

I agree. The combat system is not very clear at the moment. I think I'll add explanations when Aline has her first slayer mission with an item to keep as tutorial in your datapad. I also agree that "defend and observe" is a little useless but I had in mind to create skills around that. I'll think about it in time. Maybe a "chain combo with counter attack" or some environmental "hint" to kill the enemy in another way. That could be risky but cool.